saiyadjin's Recent Forum Activity

  • thought so, but i was hoping there was a simpler workaround for picking instances :/

    kinda clutters event sheet.

  • how about turning off pixel rounding in your project setting and setting it to linear sampling.

  • i've managed to create healthbar and pin it to each enemy (when you hit them first time)

    but now i can't get to manage those healthbar to reduce their size when hit 2nd 3rd and so on time.

    how do you manage that? also would like to destroy it when enemy dies. (can't use container because there's a death animation that loops later

    and enemy isn't destroyed until it leaves layout)

  • i think ashley should replace all jquery code wherever found (behavs / plugs)

    with this superb library http://vanilla-js.com/ just look at all the performance gains!

    (p.s. just for comparison jquery document call (Which i saw in a couple of behavs) with jquery is around 300k ops, while default pure javascript over 12 mils. - why would you even use jquery except for the easieness of writing code?)

  • i will most definitely when i finish my plugin manager and game go through some behaviours / plugins and try to find some optimizations and suggest them to ashley. we'll see how that goes.

    also everything i've ran on my PC works just fluidly - 75FPS on i7 4860HQ, 8gb ram, 980M and samsung SSD, BUT!

    (there's always a butt ) - eli0s gave me his barrage thingy - a bullet spawns explosions. those explosions are made of 10-20 random particles flying in random directions. they spawn smoke particles pinned to themself and parciles that make smoke seem dissapear. each bullet spawns 5x. so i tested that on my laptop.

    one bullet = 5 x (15+15x32+15x32) (i'll take the middle value ) = 4875 objects in a 1.5 sec - works ok - 75 fps

    two bullets - same

    but around 5-7, maybe a bit more, let's say 10 bullets - it gets to massive 48750 objects and it sloooows down massively. down to 20-30fps.

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  • why don't we.. developers and computer scientists (i'm pretty sure i'm not the only one with wide knowledge of AI/CG, c# and JS here) take a look into runtime files of our

    behaviours, try to pimp them for bigger performance, update ashley on changes, and let him include those changes in next version of C2 ?

    i've already thrown a couple of looks inside A* pathfinding and saw some stuff that could be fastened..

    Ashley #fixC2plsomg<3

  • i've tested on my PC - all 3 work 75 FPS clean (that's my refresh rate)

  • what? i'm still working on it, hopefully i will have version 0.1 out after easter

  • this might be something for people to read about: (why JS is slow - GUI mostly):

    http://sealedabstract.com/rants/why-mob ... -are-slow/

  • what is this space game supposed to be about? top down shooter? horizontal shooter? tiled game? story? platform?

    please be a bit more specific.

  • the 2nd could be problematic.

    the third not so much, only a memory concern.

    also what device did you try it on? how big is your memory usage?

  • no, it's not about the music composer vivaldi, it's about a new upcoming browser vivaldi.

    based off on Opera / Chromium the upcoming https://vivaldi.com/ is supposedly the fastest man .. i mean browser alive.

    team that develops vivaldi used to develop opera long time ago, and inside vivaldi they are offering a load of features that do not come with chrome / opera and are usually extended.

    my question to people here is: do you intend to test your games in this browser? would you like to see it on a mobile platform?

    also.. do people test their games on other then firefox/ie/chrome browsers? i've tested them on opera and sometimes they seem'd broken, but after update they usually work, because they probably update the chromium engine behind it. also i've never seen a browser hit 555 mark (any browser) in the html5 feature test.

    if there was a browser that had full support over all 555 features, would we see a performance increase / improve through it? would we have better / faster working features?

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saiyadjin

Member since 19 Jul, 2014

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