saiyadjin's Recent Forum Activity

  • Ashley - a good option would be "Apply automatically detected collision box to all frames".

    I personally used automatic detection (and then handmade fixing) but i can't just one click to apply the auto generation on all frames, i have to click on every frame to generate it. And yes i could generate on first one and use apply to all frames, but all frames are different and 1st and 10th frame will have not even close same collision polygon, therefore i would have more hand work then if it was applied normally.

  • Ashley - just a few good fast questions for you (if you don't mind answering)

    1. Explain to me the "endless loop of testing" - I get free beta -> run program -> try feature -> says i need full version -> try buying -> says i can test beta, can't buy -> go test beta -> can't use feature says need full version -> try buying -> and so on...

    explain me this please? you expect us to test c3 with like 50% features locked? and limits? it's a goddamn beta atleast let us test full product for the time being. i bet that you can just make a boolean per user account and flip on / off paid version once you've released it.

    2. are you going to put pin button on the panels? like in visual studio? that would be like the best feature ever, here's a screenshot:

    once the auto hide is pressed it appears left side as a panel and autoshows when mouseover, or i can just pin it back as it is now.

    the feature would be very usefull to gain more space

    3. how long will be beta?

    4. why did you use pewdiepie in your marketing ?

    5. it said that c3 would load instantly... but it takes like 5~10 seconds (my net is fine, 2.2MB/s download, EU)

    can't remember other questions i had... but i will ask you later ^^

    thnx..

  • that happens when you guys use crappy intelxdk and what not.

    install visual studio, cordova tools and build there.

    google some tutorials, it's easy

  • "the power of web" rofl.

    where 1 update breaks everything.

  • i prefer using stable releases so i'm waiting for the next one

    thanks anyway

  • Ashley - just a short question, since it's been announced that C2 won't lose its support yet.

    when is the next C2 update planed for? are we gonna be on "stable 239" for like... half a year when you get C3 going or are we going to get a few updates before ? this month maybe?

    thanks

  • i agree..

    i would love to see this too!

    Ashley - please listen to your users that want this feature, some of us want to make big Android games but we're limited with 100mb apks

    Tom - what if i take C3 in 2 years from now on? i am a C2 user, do i get that first year of using for 50% since i jumped from c2 to c3 in 2 years or

    do i have to buy for 99% in 2 years? is that just for this (2017) year buyers?

    i'm for buy once

    sign me up!

  • updated game version to a new version,

    fixed the main menu with spritefont instead of textbox which is OS unfriendly, now you should see everything good in preview!

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  • Ashley - are you going to cover this problem in c3 maybe?

    can you at least provide something for us who still use c2 how to make games with more then 100mb for mobile?

    some here say that they've done it, but noone really has.

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saiyadjin

Member since 19 Jul, 2014

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