Hello community.
I'm creating an Isometric RPG game for PC (preferably for Steam). It's my first big project and I'm trying out building the basics.
I have a small problem: I don't know what sprite sizes to use.
At the moment i exported ~700x700 pixel sized elements (Walls) as PNG and placed them in my layout. Firstly I thought I would resize them to later in construct 2. But is it really the best method? Or would it be better to resize them in other programm like Photoshop and add the real size directly to construct2? I think it could save memory as the object would be less heavy. But I don't want to lose any graphical quality!
Here's an example of my Wall objects:
Also I'd like to know what would be the best resolution/window size for my layouts? At the moment I have everything set on 1200x800. I would like my game to support multiple screen resolutions.
I'd be thankful for any kind of help.
Turaco