Turaco's Recent Forum Activity

  • These are all the events about the object. I don't see any issue with them.

    Can any system events be the problem?

  • You can create a fairly convincing rotational effect with 8 directions, depending on how you've drawn your graphics.

    You can have smooth rotation of your object, and change it's directional animation at the points where 16 angles would exist; IE Change from 0 to 45 degree animation at angle ~22.5 degrees.

    If you're using isometric sprites then this will probably not work very well (especially for human-type characters) but you may get away with it for certain objects (things like a moving vehicle tend to work out OK using this method). I find this works best using pseudo-isometric sprites (games like Legend of Zelda).

    Of course if your game is overhead/birdseye view then you can do it with simply 1 angle only, so I assume you're using isometric?

    ~Sol

    Thanks for your reply.

    No, its not isometric. It's top down/view from front.

    I don't really understand what you mean with 16 angles. Do you mean I should rotate the sprites from 22.5° to 45° i.e.?

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  • I seem to have a bug with my turret behavior. All my turrets are sometimes shooting 2 bullets instead of one. Is there a known fix for this?

  • What I need:

    Character has sprites for 8 directions. He is a turret and can shoot in 360 directions. How do I make this look good?

    Is there a way to rotate/skew sprites to adjust the direction of pointing?

  • What I'm trying to make:

    Have 4 texts. Arrange them in order by moving them with mouse/touch.

    So far I got the drag & drop working, also tried out by comparing Y between instance variables to call functions that trigger the texts to move to pre-set positions. But the whole thing is inconsistent and has many bugs that I can't seem to fix.

    Has anyone done something similar or knows of a good solution? Thanks!!!

  • Have been struggling with this for like 4 hours.

    What I need:

    Pick 4 random numbers between 0 and 64. All of those numbers can't be duplicate of another number.

    What is the easiest way to solve this? Please, anyone!

  • Hi. Your hex plugin isn't working properly. It leaves open space inbetween tiles vertically.

    Here:

    http://imgur.com/a/fy9SF

    Although I solved it (hopefuly without consequences) by setting HexTx width to 64 and height to 48.

    And I have a question. I tried picking a tile by using "Chess.LX, Chess.LY" but it didn't work. How can I create a tile on top of another tile, where my chess object is currently standing?

  • AllanR Thanks a lot. Although I think I'll keep using the plugin because it's simpler (you just set boundaries to image points of an object -background picture). Also I noticed when I zoom in in your project I always get to the middle of the layout and not the point i clicked.

    My problem is that my zooming in isn't instantaneous but over time. So when I zoom onto target location where my boundaries cut off, I get kinda shaky animation of zooming in.

    Thanks for the effort tho.

  • I've found a solution myself. I'm using the "Boundary" plugin by rex. Not 100% perfect but it works.

  • Let me explain my problem.

    This is how my lookout looks like:

    http://i.imgur.com/nIkYi91.png

    • On start of layout the camera is scrolled to the middle of the black rectangle (1080x1920px).
    • When double tapped you zoom in to an area (2x) and are able to move around. Double tap again to set zoom to 1x and scroll to the middle of the black rectangle again.

    I've figured out the 2 things above. But I don't know how to limit zooming in and scrolling around to the black area only. I don't want the player to see the white area at all.

    Anyone knows a good solution for this? <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

  • Lets say I have a sprite 200x100px. I want it to be 100x50px in game. Should I scale it down and import at correct size, or should I import the larger file and scale it down with the engine?

    Any tips are appreciated!

  • Use the length len() expression in the system object to get the length of the text and if its less then 9 allow more characters to be added.

    compare 2 values

    len(textobject) < 9 add number

    Thanks, worked perfectly

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Turaco

Member since 17 Jul, 2014

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