mihabort's Recent Forum Activity

  • Hey there, it's probably because the engine considers that the character is falling in this situation, try to add this inverted condition "is overlapping [moving plateform] at offset" with a few pixels Y offset in the fall event

    Thank you so much! It works, solved after long time. Thank you again!

  • Hello everyone.

    This issue has been bothering me for a long time, and I have no idea how to fix it.

    In short: When my character standing on a rotating platform, in the moment it becomes diagonal, character starts to changing animation very fast, which sometimes prevents the player from jumping, which is very annoying.

    Here is the video:

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    And here is the events:

    imgur.com/a/lrqO4PP

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  • Hello everyone.

    I wondered: is it possible in any way to open another pack from Nwjs through events in Construct?

    For example, the standard package is called package.nw, but is it possible to somehow open another package through events through the executable file nw.exe?

    Because if you use drag n drop in Windows Explorer to open a pack through an executable file, it will open, but in Construct, although I know about the run file function, I don’t know if it is possible to open the file in this way using another file.

    Or if this possible, but without Nw.js, object, can anyone tell me how to do it?

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mihabort

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