pandabear7413's Recent Forum Activity

  • Bumping...

    Ashley, any thoughts on if this is a reasonable feature request, or if there's a way to accomplish this with existing features?

    Thanks

  • I have a lot of sprites with heavy animations in my game. These all work well when exporting, but they make it harder to preview the game -- "preparing images" can take several minutes, and sometimes Chrome (what I use for the C3 editor) runs out of memory. The game, along with the C3 editor, takes 5-7 GB of memory during preview.

    However, I usually don't need most of these sprites/animations during preview, so it would be great to be able to disable/ignore certain sprites during preview mode. I can imagine a feature where the developer can select sprites or even specific sprite animations in the editor, and specify if they should be ignored during preview mode so spritesheets for those animations aren't created in memory. Does this sound like a realistic new feature, and/or is there a way to accomplish through existing features? Happy to submit a new feature request if this is feasible.

    Thanks

    Tagged:

  • Thanks Ashley for this excellent and thorough overview. Makes me more confident in using the service.

  • Now that minifying is done with a remote service with r358+ (I'm assuming the service is hosted by Scirra), how is security of our information/code being handled during minifying? What data is being transmitted? Is the data encrypted at rest and in transit? Is this called out anywhere in the Scirra terms of service?

    Thanks

  • I just spent a lot of time debugging an issue, and it turns out I had one letter off in the function name string when calling a function from a function map (I used "playball" instead of "playBall").

    Is there a way to check if a function exists in a function map?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's also possible to put "On file operation complete" event inside of a loop, but this feels like a hack.

    dop2000 - Sorry to hijack this thread but not sure how else to connect to you directly. I posted this a little while back and I seem to remember you doing something similar in the past. Is this something you're familiar with?

    Thanks!

  • Adding dop2000 since I seem to remember you mentioning this in one of your posts...

    I have an animation-heavy game (lots of sprites and frames). These animation slow down the game build process, and I only need a few during actual development, so I want to commit them to github, save them as .zip files using the animation editor, and then delete the local copies. Then, when I'm ready to release a new version, I want to re-add them to my game by loading the animation from the zip files.

    At this point, my expectation is that github will recognize them as the same files and will not add them again. However, when I tested this with github, it re-added every frame of the deleted animations. So my git repository is getting bloated (I believe) -- right?

    What's the best way to do this? I admit I don't really understand github too well...

    Thanks

  • Dang those are some good suggestions. Thanks again dop2000!

  • Has anyone come up with a simple and effective approach to add/edit dictionary keys during debugging? I created a UI of sorts to edit a dictionary at runtime, but it's specific to one dictionary and pretty clunky. Wondering if there's an easy way to have a console view or similar to view and edit dictionary values at runtime.

    Thanks

  • Done. Glad I'm not the only one, let's see if we can get enough votes.

    Thanks

  • Thanks dop2000 - you're always so helpful with these questions! I'll submit a ticket.

    Can you explain why you recommend disabling BBCode?

  • I now have 5 rows of tabs in the tab ribbon of the C3 editor, and it's taking up a lot of editor real estate. I use all of those tabs on a regular basis and don't want to remove any, but it would be great if the tab ribbon can be collapsed when not needed. Something like the "collapse the ribbon" feature in Microsoft Office would be great, or a click+and+drag feature where you click on the bottom of the ribbon and drag up to collapse a certain number of tab rows.

    Has this been discussed, or is there a way to do this already?

    Thanks

pandabear7413's avatar

pandabear7413

Member since 9 May, 2021

None one is following pandabear7413 yet!

Trophy Case

  • 3-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x4
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • Email Verified

Progress

10/44
How to earn trophies