TheHugo's Recent Forum Activity

  • Well, I am using construct 2 for about a week now, so I do everything by flat logic. Here's what I made.

    I think the main thing that is different from your generator is that I use flipped triangles instead of rotated, because my goal is to make the game pixelated and if i rotate triangle it becomes screwed up...

  • Now I have new problem, I use UID to spawn sprites for hexagon. Everything works perfect, but if i place something in like text box, everything goes wild. And if i delete text box afterwards it still gets bugged out. But if I load previous save(where I have not placed text box) it works again...

  • Thanks, I can generate half of the hexagon, but I don't want to generate to other side, just copy it and rotate it.

    My question is how can I rotate all objects as one

    Edit: Never mind, played around with rotate and pin, the trick was to use rotate clockwise not set angle

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  • Thanks, Ill try it out, just one quick question, how can I add an action that is executed as soon the loop is over?

  • Hello, Ive been trying to do this on my own, but I had no real results. I am trying to make a generator that makes hexagon made out triangles. I want to make it like this: if i would make value of some global variable like 2, it would generate 2 layers of triangles, making hexagon, as in this picture

    Its kinda hard to explain, but I have made this "generator", but the process is controlled manually, if you're interested you could look at it

    datafilehost..com/d/5e063ea6 (remove 1 dot, since i cant post urls, sorry)

    If someone could help me with this it would be great

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TheHugo

Member since 16 Jul, 2014

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