spacedoubt's Recent Forum Activity

  • Try it and see!

    Depending on what you're wanting to edit, you might try custom movement behavior.

  • How are you moving it? most of the movement behaviors have a deceleration setting. Otherwise, you just subtract from the speed until it's zero (causing deceleration).

  • flash blinks. make a yellow enemy animation frame. if flashing use yellow frame.

  • Naji I'm a few months from a completed project, but I will definitely let you know when I get there!

    Don't wait for people to ask. Just do it! Go check out the completed creations section and just start reviewing at random.. couldn't hurt!

  • Naji I second DuckfaceNinja 's idea of being a playtester. You're in a unique position to give feedback from a younger demographic who play a lot of games but aren't always easy to get feedback from. You obviously like games and you obviously like to talk. So you're perfect for it.

    I think we would all appreciate you much more for doing that and I think you would gain valuable experience and knowledge seeing what's being done, what works, what doesn't, etc..

    I also love everything Kyatric said. especially the bit about the naked man.

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  • My guess is it's a graphics card thing. Are your drivers updated? This should be posted in the bugs section, although I doubt there's much that can be done about it since no one else seems to be having this problem.

  • https://www.scirra.com/blog/141/common- ... nd-gotchas

    scroll a little past halfway down to "Expecting math calculations to be exact"

    or google floating point numbers and computers...

    (I once posted this as a bug, too. heh..)

  • In your capx. There's nothing there. The TiledBG is empty. That's why you can't see it. Draw in a BG and it works fine.

  • Problem Description

    In the editor, I had a text object and a button selected so I could move them, I accidentally rotated which rotated both objects. I hit undo. The text object rotated back, the button did not. It happens this way with all form controls.

    Attach a Capx

    [attachment=0:2ddo5gur][/attachment:2ddo5gur]

    Description of Capx

    It has a text object and a form control (button).

    Steps to Reproduce Bug

    • Step 1: Select both objects
    • Step 2: Rotate the text object
    • Step 3: Hit "undo"

    Observed Result

    The text object resets, but the form control does not.

    Expected Result

    I suppose the form control should probably not rotate.

    Affected Browsers

      only in editor

    Operating System and Service Pack

    Vista SP2

    Construct 2 Version ID

    R178

  • This post should be under

    Anyhow, take your pick:

  • I think what I told you should work. unless I'm not understanding you. (I think you mean drop, not large)

    If you're not dragging it, don't use drag & drop.

    I'll try to be more clear. and maybe I'm just misunderstanding.

    Give the piece an instance boolean variable. call it "hold", set it false.

    1.

    On piece clicked, toggle "hold"

    2.

    If "hold" = true, set piece position to mouse.x, mouse.y.

    3.

    (no code necessary) next click will set "hold" to false and it will no longer stay with the mouse cursor.

    I'm not sure why you want to destroy and recreate the piece if you're just moving it?

    Hope that helps!

  • Set Cursor is aware of picked objects, object creation is not. If Construct made assumptions about what kind of object you want to create from a family, it could lead to confusion, thus it simply creates a random object.

    I see. Thank you for the explanation!

    Honestly, I feel it would make more sense if you couldn't create an instance of a family object.

    In that case, I'd have to agree with you.

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spacedoubt

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