spacedoubt's Recent Forum Activity

  • google drive works again! there's just a million (okay, like one extra than before) steps now..

    https://support.google.com/drive/answer/2881970?hl=en

    their explanation kinda confused me at first. but you just make it public, then copy all that gobbledygook out of the url they give you, then put it after googledrive.com/host/[gobbledygook]

  • plauk I saw your comment.. and had the same issue.. I think it's cause it's a "jam" entry instead of a "compo"?

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  • Phew! Barely made it!

    Play/Rate Snowbert here!

    http://ludumdare.com/compo/ludum-dare-3 ... &uid=39200

    Time to get drunk and rate some games!

    Starting with my fellow C2ers, of course! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Excited to see what you folks came up with!

  • korbaach

    You, my friend, are a lifesaver!

    and I feel ridiculous for not having thought of that.. haha..

    Took a bit of trickery to get it to work in my context, but I think I got it!

    Thanks so much!

  • last hope bump.. submission in 3 hours!

    anyone know why that doesn't work? or have a easy quick solution?

    heh.. the snowman is the only thing that moves around.

  • I guess I'd better ask for help before I blow too much of my LD time on this.. I'm having trouble.. I got kind of a 2.5D thing going.. Just trying to walk in front of and behind stuff properly..

    [attachment=0:1wjvhquw][/attachment:1wjvhquw]

    The image points you see referred to are set to the bottom of the sprites. Collisions are set to bounding box.

    It's weird, move behind (tree in front) always works right. and if snowman is right up next to the tree, but in front of it, it works. but if I move down just a bit, like to where just his head is overlapping the tree, the tree will come forward on top of his head..

    What dumb thing am I doing this time?

  • Just over an hour to go! Who's ready?!?!

    plauk I hope you didn't forget about this...

  • bullet - on created

    set the angle.

    on created is a trigger, so it will only happen once for each bullet, so the angle won't change.

  • This'll be my second go around. Can't wait!

    Good luck everyone!

  • Thanks lucid ! Got it now. I was being dumb.. heh.

  • lucid The crashes are on R1, which is why I mentioned it with the update problem. I didn't want to be reporting bugs you already fixed, but I can't figure out how to get R2.

    It was kind of weird, it seems like I didn't get crashes for a while.. and then I did.. I noticed that if I had an object selected and hit play, that a lot of times it would get stuck, seemingly because it's trying to update the properties each frame.. and if I had more than one object selected and hit play it'll hang every time. Sometimes it eventually catches up, but a lot of times it just crashes the program.

    And to answer the last question, I've only been working in one project (+ copies and backups, but essentially the same), so that's all I know it's crashing on.

    I'm loving the program, nonetheless, though!

  • lucid I'm having an awful lot of trouble updating to the latest version.. I don't know if it's something I'm doing, or what.. The download doesn't start automatically, so I clicked the links here: http://brashmonkey.com/download_spriter_pc.htm (on a 64-bit machine) which got me some windows redistributables. When I run those, it tells me to "Please resolve the following: A newer version of Microsoft Visual C++ 2010 Redistributable has been detected on the machine."

    Meanwhile, Spriter is crashing on me and not saving my last few changes sometimes...

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spacedoubt

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