spacedoubt's Recent Forum Activity

  • This is a great plugin! I'm having some trouble. I can't seem to figure out how to get the duration events right. I've never used Google analytics before now, so I suspect I'm just not looking for it in the right place. In google analytics, I'm looking at Real-Time: Events where I can see all my tracked events but not duration ones. Is there somewhere else I should be looking?

  • Okay, well, it wasn't that.. I've narrowed it down to only happening when touch controls get set instead of keyboard (still, all the other buttons work.. so weird).. I'm sure I'll figure it out. Thanks!

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  • In my game I have all these buttons the player walks over to turn on. I have lots of them. I've been using them a bunch. I went to add a couple more today and for some reason they were not working. So, I turned on debug to find out why. Lo and behold, they work! Try it again: debug off, buttons don't work. debug on, they do?

    Kinda hard to debug under those circumstances..

    Could the difference in screen size (with debug down there) + overlap at offset somehow cause that? (Though this still makes no sense, I have a bunch of other buttons that have given me no problems)

  • There's an effect in C2 already called "toon" that does this.

    I'll let you know where to send the check

  • Now this gameplay is quite neat - if you balance the crazy dying from that first demo with more gentle moments like this it could be quite cool. Finished the little demo and felt ready for more, which is always a good sign.

    Once again, so helpful! You read my mind on a lot of that. I want to find a balance where you feel good every time you crazy die. Almost like it's a reward. I have plans for lots of fun death animations and permanent corpses to remind you not to do that again.

    The Spriter animations are quite good, but was animation blending available in C2? That would help when moving from a walk to push, etc.

    Thanks! Yeah, the animations are just kind of thrown in there right now, I'll definitely get in there and tweak all the blends and all that fun stuff for the smoooothness.

    It's also nice to see that the environment has improved and the random tiles are quite neat, but overall I feel the artwork could use some work to be competitive, it's a little "smudgy", especially the switches and such. I took the liberty of making some rough examples:

    [attachment=0:3d6shb5l][/attachment:3d6shb5l]

    Hopefully this isn't too straightforward, but then most people will judge by screenshots first and gameplay second (and the gameplay here is cool, but that eye needs it's candy as well).

    I'm with ya on that. I have a hard time deciding on art styles and how cartoony I should go with it and such. and I can't figure out for the life of me what to do for the background. It's a bit harder when you're indoors and can't just parallax rows of trees and mountains!

    Thanks! I appreciate the input!

  • Looks like a good start.

    Thanks! I'm aiming to develop if for 6 more months before final release!

  • codah Thanks! As always, I appreciate the notes!

  • Here is the latest version for feedback: https://www.googledrive.com/host/0B1Aaz ... U1kOWRSekU

    (EDIT: this one has touch controls for mobiles! https://www.googledrive.com/host/0B1Aaz ... jNKMkdIUkE )

    Hopefully, with your feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I will have an official Demo out in a couple of weeks.

    There's no audio yet, and there's a few animations hangups and small bugs like that, but please let me know your thoughts, advice, suggestions! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks!

    They're in game, but just in case: Arrow Keys to move, D to Drink/Spit, F to Float... S is.. well.. not ready yet.

  • Updated a bunch of art this week! Here's some screen shots:

  • Starting to look like something!

  • Thanks Colludium ! Yeah, I worked really hard on that camera nonsense and finally just scrapped it. Using something much simpler now.

    Thanks for the tips! Working on art changed how things work a bit.. It's coming along nicely! I'll probably post a new version for feedback gathering in a day or two.. Thanks everyone!

  • Thanks Jermfire for the feedback!

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spacedoubt

Member since 15 Jul, 2014

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