Kiozuky's Recent Forum Activity

  • Very interesting. Keep up the good work.

  • No problem.

    Always glad to provide useful feedback. Keep up the good work.

  • Sir, I have heard your voice and was left impressed. I can not understand how is it that you do not work on radio or for an anime studio with such a voice.

    Too bad I don't have any running projects atm...

  • I played for a little over an hour on my computer and you seem to be on the right track.

    Controls work well, though it is a little tedious to keep clicking for every step that the character has to make, specially when going far away from the house to harvest wood or berries.

    I find it nice that you can plant berries since from one seed you can get plenty back once gaining a few levels and investing into harvesting. Even without, I got twice as many berries back and my character was never hungry a few minutes later into the game because of how many it carried, so well done on that. My concern here is that, eventually, if I was to run out of wood instead, there seems to be no way to grow trees back or atleast, in the time I played, I didn't see any growing/respawning back anywhere along the areas I had cleared. Introducing a sapling seed or similar would be best.

    I bought several shovels after completing quests, but never saw on how to use them, although they dissapeared from my inventory between harvesting and setting down foundations.

    Seeds can be planted over foundations, but as they grow into bushes, the foundation overlaps them, though it can still be harvested.

    Sometimes bushes and trees overlap.

    Foundations are not aling; a.e.: If I put a foundation on a spot and slightly move farther, despite they not being able to overlap, gaps are created that can't be filled unless I went step through step to make sure foundations would be placed one after the other.

    Foundations can not be destroyed/removed.

    There are elements that should have "solid", like the house, as the character currently can go through walls. It would be nice to have trees with a solid behaviour too when coming at them from the front or sides

    Campfires can be stacked one on top of the other, though its animation looks nice and they are endless lasting.

    The character is missing an animation when facing "down" and "up"

    It would be a good idea to replace phone/tablet controls from the screen when using a computer and aswell, add controls for the keyboard that would take up on the "A","B","X" & "Y" commands from the mobile controls completely.

    I like the textures and colors and mainly how simple the game looks and feels. It made me want to keep cutting and harvesting all day if I could. I even had the time to make a long road with foundations as I went along.

    Most of these things may look like "flaws" to some people. But I hope you get to see them as "things to improve"

    I love games of this sort and as I mentioned in the beginning, you are on the right track. Keep up the good work!

  • Wow, huge thanks Kiozuky for the time you put in testing and for such an in depth report, I really appreciate it.

    No problem. Its what I do. Both the good and the bad are always needed feedback and its always important to obtain it when developing a game.

    The Phase power not letting you get collectibles is intentional, there is a note about it in the controls and the rear vulnerability to the blue ship is also intentional.

    I will be making the ability activation instant (just a little reordering of events) and the blue power is meant to be stackable.

    Thank you for clarifying. I'll be sure to keep playing it for a while longer since I still aim to obtain that two minutes achievement.

    You have a very nice game with a lot of potential so keep up the good work.

  • Very nice game. Simple and challenging alike.

    The music is perfect and all tracks play well with the mood of the game. Being able to unlock the music was a nice move, aswell as the achievement system and I liked particularly having an achivement for going through the controls. Its not something that you get to see out there that often but its always a nice touch. The background and graphics are perfect and I loved the fact that every retry, the space under would keep changing into something new. It made each try feel anew and as a whole different challenge.

    I played your game for 1:17:34 and was able to use all three ships. The only two achivements I didn't obtain were the one for surviving 2 mins and the one from the blue ship to destroying meteors with Max Power.

    The first ship was the most balanced one and it seems to be the strongest aswell. Everything works nicely with it too. I found no problems with it nor its power ups. I found it nice that the bombs could be stacked up, so I made the most of my first 30 seconds for it. Eventually, too many asteoids come along the longer the game progresses and it fires off too quickly, turning into a not so strong ship at that point. Never the less, quite versatile.

    The second ship, despite being larger and slower, packs a great advantage with the phase power up. Although, unlike with the small ship, it seems to not be stackable. While on "phase" you can't pick up other power ups or even shields. Another issue with it is that after picking a power up, it takes around a second for it to kick in, making the ship still vulnerable. Other than that, it was the one I lasted the longest. Around 1:30~1:35 with it.

    If those are intentional, then cool, if not, be sure to look into it.

    The last, the blue ship(after playing for an hour) was pretty interesting. Its the hardest one to turn about with, but the speed works great to race up the fastest asteroids. Despite so, I wasn't able to last longer than a 1:15 more or less with it. The lack of health makes up for a challenging ride but the use of the power up was quite impressive. Just like with the second ship, the power up doesn't stack up, or atleast not correctly. I believe that if one gets lucky and is able to get them one after the other, reaching the two mins wouldn't be too hard.

    The only flaw I found with it is that asteroids can still hit the ship from the rear. Not sure if that is intentional or an error.

    Along my gameplay I went through every corner and side of the map and found no safe spots, as overtime, eventually meteors come and go in all directions.

    Overall, its a very nice game, quick, challenging, frustrating at times, but that's part of the fun of it. If any suggestions, I would recommend to give the player an "extended life" if they are able to obtain shield pick ups while having a full shield.

    Keep up the good work.

  • Kiozuky thanks so much! You're my first player to provide this length of feedback. I really appreciate it.

    Your welcome. I take my time playing every game that I can and always provide as much feedback as possible, both the good and the bad and your game is quite nice. I'm still playing it now and then at work. Got a friend to play it too. He's hooked to the music you placed in the game so he really liked it and was able to beat my scores too after a while.

    I realize now that I did not explain the mouse usage correctly, including starting the ship. You do not have to hold the mouse down for the entire ride. My own strategy is to click for brief moments above and below the ship. Would it help if I added click feedback so that the player knows better what their input is actually doing?

    Yes, I believe it would be most useful.

    However, you did not discover the secret ship! It's the most challenging of all, and precisely for the reason that you've not found it! Riddle that one. ;3

    I didn't but as I mentioned, I had a friend play it. He happened to find the ship before I did lol. I tried it aswell.

    Your "colorless" ship proved to really be the hardest of them all. Good job on that one.

    I still haven't been able to load the explanations from the icons in the help area.

    And once again, very nice game. Keep up the good work.

  • All I see is the ball and nothing else.

    Tried on both WE and Chrome. Same result.

  • Really enjoyed it. I was pretty surprised after crashing my first time and seeing a completely different format of the level for the next run which was quite interesting.

    I tried all ship colors(4) and found out a couple nice things.

    • Controls

    The controls are fairly simple and the explanations at the lower part of the page aswell but you missed to add on how to start, which is holding the space bar or any click from the mouse for the count down. If using the keyboard keys, the ships will go in a straight line when pressing neither up/down except for the yellow one which is unable to move in a straight line. If using the mouse, the difficulty increases as the ship will try to stay in the same position as the arrow and will end up waving up and down along the way. It is useful to rely on the mouse since the path ahead can have tight corners, and some ships can handle better a sharp action with the mouse than with the arrow keys when moving; it also increases the difficulty a little more. For a more stable ride, use the keys.

    • Movility/Acceleration

    Blue - Seems to be the most stable one. It has a nice pace and it moves pretty well both with keys and mouse. I was able to make a score of 20k easy with it. I never noticed it accelerating so I consider it to always go at the same speed.

    Red - It starts off the slowest but catches up in acceleration. I was facinated by its movility with the arrow keys. It seems to be the second quickest one to react and it moves nicely with the mouse aswell. The slow start and easy mobility make it perfect to practice, though I noticed it began to accelerate as the ride progresss. I couldn't keep up with its acceleration after reaching around 15k in score. Everything seemed to move as quick as with the Green ship, if not close. Challenging none the less and probably my favourite ship of all 4.

    Green - The fastest one by means since starting out. Its quick to move and react and the speed makes up for a chellenging ride. Recommended to move both with keys/mouse for its acceleration will innevitably bring you into a quick and changing ride. Blink for too long and it might end up too fast. I liked it, though I wasn't able to make up more than 13k on the score. Will surely come back to it and try to catch up to the Blue ship score.

    Yellow - Starts out at a nice pace like Blue. It reacts well to keys and mouse, but it is impossible to go in a straight line unlike the rest. Its by far the hardest ship to move around, it didn't take away from the challenge of the game, if anything it increases it drastically and I was able to go out with it for a score of 9k after some rides. If using the keys, after shifting up or down, giving a suddle quick click in the opposite direction brings the ship to a quick stable point of movement, but since it can't go in a straight line it will keep inclining up or down very slowly. Recommended to try with keys but if you want to up the difficulty even more use the mouse.

    • Help Icon/menu

    When pressing the help icon at the top left I was prompt to four small squares on the right and a large rectangle on the left. When pressing the sqaures nothing showed up, so please look into it.

    • Other notes

    Overall, I really liked it. Bookmarked it as I plan to come back to it to beat my own scores again too.

    Each ship keeps a different score alike. Not sure if that was intended but it was useful.

    The graphics, though simple, are well presented as mentioned before by

    The music was perfect for this sort of game and it matched with everything else.

    It is a very nice game, simple, straight to the point, challenging and with a lot of potential for future updates. I'll be looking forwards to it if you plan to make improvements or add anything new.

    Keep up the good work!

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  • I use Inkscape and Paint.net, both awesome, very userfriendly programs.

  • This looks really nice and very interesting. I'll be looking forwards to play it.

    Keep up the good work.

  • Definetely a toggleable option would solve it for the best.

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Kiozuky

Member since 12 Jul, 2014

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