Kiozuky's Recent Forum Activity

  • Very interesting. Keep up the good work.

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  • No problem.

    Always glad to provide useful feedback. Keep up the good work.

  • Sir, I have heard your voice and was left impressed. I can not understand how is it that you do not work on radio or for an anime studio with such a voice.

    Too bad I don't have any running projects atm...

  • I played for a little over an hour on my computer and you seem to be on the right track.

    Controls work well, though it is a little tedious to keep clicking for every step that the character has to make, specially when going far away from the house to harvest wood or berries.

    I find it nice that you can plant berries since from one seed you can get plenty back once gaining a few levels and investing into harvesting. Even without, I got twice as many berries back and my character was never hungry a few minutes later into the game because of how many it carried, so well done on that. My concern here is that, eventually, if I was to run out of wood instead, there seems to be no way to grow trees back or atleast, in the time I played, I didn't see any growing/respawning back anywhere along the areas I had cleared. Introducing a sapling seed or similar would be best.

    I bought several shovels after completing quests, but never saw on how to use them, although they dissapeared from my inventory between harvesting and setting down foundations.

    Seeds can be planted over foundations, but as they grow into bushes, the foundation overlaps them, though it can still be harvested.

    Sometimes bushes and trees overlap.

    Foundations are not aling; a.e.: If I put a foundation on a spot and slightly move farther, despite they not being able to overlap, gaps are created that can't be filled unless I went step through step to make sure foundations would be placed one after the other.

    Foundations can not be destroyed/removed.

    There are elements that should have "solid", like the house, as the character currently can go through walls. It would be nice to have trees with a solid behaviour too when coming at them from the front or sides

    Campfires can be stacked one on top of the other, though its animation looks nice and they are endless lasting.

    The character is missing an animation when facing "down" and "up"

    It would be a good idea to replace phone/tablet controls from the screen when using a computer and aswell, add controls for the keyboard that would take up on the "A","B","X" & "Y" commands from the mobile controls completely.

    I like the textures and colors and mainly how simple the game looks and feels. It made me want to keep cutting and harvesting all day if I could. I even had the time to make a long road with foundations as I went along.

    Most of these things may look like "flaws" to some people. But I hope you get to see them as "things to improve"

    I love games of this sort and as I mentioned in the beginning, you are on the right track. Keep up the good work!

  • Wow, huge thanks Kiozuky for the time you put in testing and for such an in depth report, I really appreciate it.

    No problem. Its what I do. Both the good and the bad are always needed feedback and its always important to obtain it when developing a game.

    The Phase power not letting you get collectibles is intentional, there is a note about it in the controls and the rear vulnerability to the blue ship is also intentional.

    I will be making the ability activation instant (just a little reordering of events) and the blue power is meant to be stackable.

    Thank you for clarifying. I'll be sure to keep playing it for a while longer since I still aim to obtain that two minutes achievement.

    You have a very nice game with a lot of potential so keep up the good work.

  • Very nice game. Simple and challenging alike.

    The music is perfect and all tracks play well with the mood of the game. Being able to unlock the music was a nice move, aswell as the achievement system and I liked particularly having an achivement for going through the controls. Its not something that you get to see out there that often but its always a nice touch. The background and graphics are perfect and I loved the fact that every retry, the space under would keep changing into something new. It made each try feel anew and as a whole different challenge.

    I played your game for 1:17:34 and was able to use all three ships. The only two achivements I didn't obtain were the one for surviving 2 mins and the one from the blue ship to destroying meteors with Max Power.

    The first ship was the most balanced one and it seems to be the strongest aswell. Everything works nicely with it too. I found no problems with it nor its power ups. I found it nice that the bombs could be stacked up, so I made the most of my first 30 seconds for it. Eventually, too many asteoids come along the longer the game progresses and it fires off too quickly, turning into a not so strong ship at that point. Never the less, quite versatile.

    The second ship, despite being larger and slower, packs a great advantage with the phase power up. Although, unlike with the small ship, it seems to not be stackable. While on "phase" you can't pick up other power ups or even shields. Another issue with it is that after picking a power up, it takes around a second for it to kick in, making the ship still vulnerable. Other than that, it was the one I lasted the longest. Around 1:30~1:35 with it.

    If those are intentional, then cool, if not, be sure to look into it.

    The last, the blue ship(after playing for an hour) was pretty interesting. Its the hardest one to turn about with, but the speed works great to race up the fastest asteroids. Despite so, I wasn't able to last longer than a 1:15 more or less with it. The lack of health makes up for a challenging ride but the use of the power up was quite impressive. Just like with the second ship, the power up doesn't stack up, or atleast not correctly. I believe that if one gets lucky and is able to get them one after the other, reaching the two mins wouldn't be too hard.

    The only flaw I found with it is that asteroids can still hit the ship from the rear. Not sure if that is intentional or an error.

    Along my gameplay I went through every corner and side of the map and found no safe spots, as overtime, eventually meteors come and go in all directions.

    Overall, its a very nice game, quick, challenging, frustrating at times, but that's part of the fun of it. If any suggestions, I would recommend to give the player an "extended life" if they are able to obtain shield pick ups while having a full shield.

    Keep up the good work.

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  • All I see is the ball and nothing else.

    Tried on both WE and Chrome. Same result.

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  • I use Inkscape and Paint.net, both awesome, very userfriendly programs.

  • This looks really nice and very interesting. I'll be looking forwards to play it.

    Keep up the good work.

  • Definetely a toggleable option would solve it for the best.

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Kiozuky

Member since 12 Jul, 2014

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