Weleavefossils's Recent Forum Activity

  • Can you provide more details on what you want the blink to be? Have you tried using the flash behavior when the button is pressed? Other option would be to turn visibility on/off with a system wait in between.

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  • Thanks all for your replies and research. Sounds like this is no longer a valid free option. I am considering just getting my own web hosting which would be cheaper than upgrading to Dropbox pro. Good excuse to make a dev blog along with it.

  • Try creating a Public folder in Dropbox and put the game folder inside it then access the index.html file (or if you already have the folder Public in Dropbox, just move the game folder inside it).

    I tried a share folder since it says public folders are only for Dropbox pro. This is why I tried google drive also.

  • I uploaded my project to Dropbox and google drive and keep seeing the HTML code instead of my game. I've tried in Safari and chrome on my iPhone. What am I missing?

  • Events run about 60 times a seconds, so this is going to repeat 60 times a second UNLESS you add extra code to keep track of your current state. In this case add the extra condition: 'Compare two values' with DialogBubble.Count = 0

    Thanks so much! I have trouble with what type of values are available for objects. Any chance of directing me where they are documented in the manual?

  • Hello,

    I don't know if this is a silly question but I'm having trouble with using the System "Create Object" command creating the object over and over instead of just once.

    my Event looks like this:

    System < distance(player.x, player.x, npc.x, npc.y) > 200

    System < Create Object < DialogBubble

    Else < Destory DialogBubble

    When I test this...it's creating the Dialog Bubble over and over and over until I get further enough away to trigger the Destroy command.

  • > Thanks! Is that also what you use for dual monitor task bar?

    >

    I'm using ultramon http://www.realtimesoft.com/ultramon/

    there are other softwares but this one has a lot of features for dual monitor setup.

    Thanks, I'll check it out. I previously tried desktop fusion but found it causing crashes and uninstalled.

  • Thanks! Is that also what you use for dual monitor task bar?

  • How about when player is within line of sight, disable collision? Not sure if you would want to turn collision back on once it reached the player though.

  • might be helpful to see your events, but my guess is you have some other animation trigger that is stopping it. do you have a inverse condition for the button not being pressed down?

  • Are you using the platform behavior?

  • When you say "obstacle in the way" do you mean you want the enemy to jump over the obstacle or move through the obstacle?

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Weleavefossils

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