gizmodude4's Recent Forum Activity

  • I'm developing a game in which drawing is the main mechanic. To this end, I'm using the canvas plugin from the forum. It was working just fine on PCs, but it's very laggy on phones. Since I'm using text boxes, I can't really go with cocoonjs (currently using phone gap), so I'm not sure what to do. Ashley mentioned in another thread that the latest iOS and Android releases would run much faster, but I'd like to see if I'm over complicating the matter first. I've got about a half second of lag on phones for drawing and I'd like to pull that down significantly. Any ideas? I can post a capx if that would help.

  • Hey cranberry, I just started working with your IAP stuff on my Android phone. After putting it on my phone, I've got an error in my debug console saying "Uncaught ReferenceError: inappbilling is not defined"

    Do I need to download any additional plugins or add anything to my config.xml to get this to work? Thanks!

    [EDIT]: Turns out you need this in the config.xml: <gap:plugin name="com.smartmobilesoftware.inappbilling" version="3.0.2" />

  • I saw Kyatric post in the PhoneGap plugin about an official PhoneGap plugin coming eventually. I was wondering how soon that was planned on the roadmap? And specifically, if IAP will be updated to include PhoneGap support anytime soon.

    I'm basically asking if I need to pester cranberrygame to get theirs done or not

  • > Cipriux

    > Good suggestion, Facebook and Twitter integration will be great works.

    > I'll look into positively but wait some time until more priority works end.

    > Thanks very much for your using Phonegap Admob well.

    >

    He is right..Facebook Plugin=many people expected(ME+1)

    Actually just updated his Facebook plugin to include PhoneGap functionality. You can grab it in this thread

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  • I had a quick question about the plugin. The reason I don't want to use CocoonJS is because of its lack of support for textboxes and buttons. If I use this plugin, do I have to export to CocoonJS, or will it work for Ejecta/Crosswalk?

  • I've been working for the last month on a game, but it's full of placeholder art and graphics. I'm quickly reaching the point of development at which I need to make everything look professional. To that end, I'm looking for a UI or graphic designer to collaborate with on this project. I'm leaning toward a more pixelated style for easier screen resizing properties, but could be persuaded otherwise.

    You should be familiar with Construct 2 since I'm expecting all art to be in the program rather that after export. If this sounds good to you, either pm me with a quote or reply on this thread. If you have any clarifying questions, please post them here so everyone can see. I'm also open to partnerships.

  • Maybe I shouldn't have been so hesitant to touch the javascript, because I just added it in as a property under the "Other" category. It's default enabled and I only really updated the code in SetText, but if you'd like it, just let me know and I can show you what I've done

  • This plugin is great, but I'm having some trouble with my particular use case.

    I'm using this as the display area for my chat window and displaying the latest messages at the bottom. My problem is that once I get enough messages, the scroll bar appears and the text appears at the bottom, but the box doesn't autoscroll down. Is there a way to scroll it down either manually or automatically?

  • you can try the Arcade...

    but it seems like it's her system that's the problem. Something to do with her graphics card. Have her try Safari or Chrome and see if it still show a distorted image.

    does the game or app you made use WebGL or Canvas2D when she views it?

    I have the project set to enable WebGL. How would I know which it was using for rendering? Sorry if that's a basic question, I'm new at this.

  • It's definitely on a Mac using OSX and Firefox.

    She hasn't had a problem with any other webpages that I know of. Maybe there's an example of a C2 game with text on it that i can send her way to see if it's screwed up.

    Also, no. It's been tested with 4-5 people now and all of them were fine except for this one

  • Hey guys, I had a weird error happen on this game I made and uploaded. On my friend's Mac on Firefox, what is usually black text on a white background with a button turned into this:

    Any idea why this would happen? I have no idea where to even begin debugging this.

    Also I wasn't sure where this should go, so I picked here in case this is a common issue. Thanks!

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gizmodude4

Member since 12 Jul, 2014

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