JLH1964's Recent Forum Activity

  • You can use the canvas or paster plugin to achieve this kind of effect.

    Sorry for the 'dumb' question but, how do I install the plugin to C2? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks!

    NM - https://www.scirra.com/manual/69/plugins <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I have no idea how the Intel XDK is working, but it maybe using files on your computer to assist in the build, so updating those helps. It maybe that when Intel XDK is updated this has the same effect as updating now with the links I have used.

    I have the same errors on C2 apps that were created on different machines. One was a brand new Windows 8.1 PC with all the updates. I think the problem lies in XDK itself.

    I just unpublished all my C2 apps from Google Play. IMHO its not worth taking a chance as they will ban your account. ;(

    We need a definitive fix.

  • I don't think Google is taking any action soon, but it's just my guess.

    I'm pretty new to Google Play so I'm not in the postion to give good advice about this, sorry ^_^'

    I'm not so sure. I've been on Google Play (GP) for quite some time now and Android forums are full of sob stories of GP 'banning' devs for far less offences (very minor copyrighted 'words' used in app descriptions for example). The problem is that once banned, its next to impossible to create a secondary account for GP as they track everything from your bank accnt payment details to the IP of the PC being used to create the apps.

    Another caveat is that if your Google Voice, Google Merchant or Google+, and those account are linked to the same banned account, everything is banned. There's next to no appeal process and GP is a faceless entity that really does what it wants.

    I would really appreciate knowledgeable feedback on this as my GP account earns me revenue that i would most definitely miss.

  • I just received threatening Google Play email also. Any advice as i certainly don't want my GP account banned.

  • JLH1964 What wrapper are you using for your C2 apps? XDK or Cocoonjs? And are they on Android or iOS?

    I'm using XDK and all apps are on Android - Google Play. it has to be more than a coincidence. Another trait i noticed is that the Android apps get steady revenue through the day whereas the C2 app hits a few cents and then sits there all day. its as a C2 app gets the first flush of revenue and then nothing for the rest of the day.

  • > 1.check your App ID

    > 2.Ad hoc provision file

    > 3. Make sure checked the Ad hoc option which is very small text

    >

    > Exporting iOS on intelXDK needs only 3 of these. Im using HTML5 export for my iOS on Intel XDK, I tried Android exporting files but it was not good as HTML5. Some problems may encounter such as no audio and orientation, Alert at beginning, the game is not resume and suspend when minimize.

    >

    > Resolving:Delete the alert command in index.html .Check Audio and Device plugin on the right side, and check out this link to fix Orientation . Put the resume and suspend commands in exported Android index.html to your index.html.

    >

    > Thats all of my problems with iOS exporting. Hope this can help you.

    >

    Hi I'm glad that it works for you.

    My ios orientation symptom is: though I specify landscape via Intel Xdk (such as 1) 'build settings: orientation' and 2) 'launch icons and splash screens: orientation'), I still get portrait on my ios device.

    Will your kind lead to 'Intel XDK Orientation Sample' resolve my situation? If so, can there be more explaination, since I'm a noob to patching code? (Interestingly enough, phonegap-build does honor my landscape choice.)

    Thx in advance. Jason

    Same here. Though i specify landscape in XDK, my iOS app wont go from portrait mode to landscape.

    Any ideas?

    Thanks.

  • szymek Ok, I'm not anywhere near that kind of revenue and my ads are shown during the game over screen exactly like flappy bird for example and interstitials are shown every 10 times you die.

    I have another cocoonjs game with the same type of ads and that one has generated 10xtimes the revenue on only 1 500 impressions.

    i use the same process but show an ad after 5 events (reload etc). I have no idea why C2 games generate such low income for such a high amount of impressions. I have approx 10 C2 games on the markets and all of them are way down regarding the Admob impressions to revenue when compared to 'real' java code apps.

    Here is the last 7 days for some of my apps. Again, the highlighted yellow section is C2. I think this really shows the amount of revenue that is being left on the table.

    [attachment=0:25rdtknk][/attachment:25rdtknk]

  • Anyone?

  • Hello all,

    I created an app and exported it as an iOS app using XDK. The app runs on my iPhone (adhoc) but the sound is not working.

    Any ideas?

    Thanks much.

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  • Thanks much

  • A little off topic but I cant get an answer anyplace:

    How are you integrating interstitial ads in an iOS app? I can use iAds for banners in my iOS apps but cant for the life of me see how i can use interstitials.

    I assume your using AdMob in your C2 build but then do you use XDK or some other scenario? What type do you export from C2?

    How do you integrate the Admob plugin for iOS?

    Thanks - sorry for the questions but i dont think there are many of us using Ads in our C2 apps so info is scarce..

  • Hello,

    I'm totally confused on how to add full-page ads to an iOS app. Some say use SDK, some say use PhoneGap, some say use Coccoon. Then there is the confusion on what plugin I should use.

    Can somebody please point me to a tutorial or provide basic steps on how to do this? I have an iAd account and an Admob account.

    Again, its full-page ads i want to integrate.

    Thank you.

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JLH1964

Member since 11 Jul, 2014

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