JLH1964's Recent Forum Activity

  • I know that this question doesn't have any thing to do with construct 2,but please help.I went to search and found that it's 100 $ per year is that right?

    Android=pay 25 $ one time

    IOS=pay 100 $ per year?

    I think this so expensive?please tell me if this price is right.

    IMHO Apples worth it. Google Play is full of clones of every game you can imagine. GP also suspends your account on a whim. For $99 on Apple, you have your app 'approved' before listing, so no suspension, and its also more revenue as your not fighting 1000 clone apps.

    PS - Amazon store is a waste of time. Its free to list because no dev in their right mind would pay to have their app listed as the download rates are dismal.

  • JLH1964 Hey, would it be possible to PM me your email, I have a few questions and maybe it's best not to hog this thread/forum with it?

    I respectfully disagree. The process of information benefits all.

    My workflow was as described in a previous post. I believe that 'Ejecta' is still available as an export option (may be hidden as an option) but haven't tried iOS apps in a month or so. All I know is I first went the route of using xcode etc and it was a nightmare. My process worked (for me) and passed Apples verification process.

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  • Alternatively:

    Export project from C2 as 'Ejecta' to 'www' folder of a blank XDK project.

    Export same project from C2 as 'Android' to same 'www' folder.

    Build as iOS app.

    This creates a valid iOS 'ipa' file that you can publish to the Apple store. I've successfully listed 5 apps on the Apple app store using this process.

    Good luck.

  • Nice! Congrats

  • Same here - I used XDK and no issue (portrait mode with admob plugin). I used the same process as for Android but obviously used the iOS build option(s). I use an old Macbook to submit the iap file to the market. My last submitted app to the market was January

    PS - Especially for iOS, dont trust the XDK emulator. Things that didnt run in the emulator ran fine on my iPhone.

  • I have followed this tutorial with no results :/

    Hello,

    AFAIK, the only way to test for ads is on an actual device. I've tried all combos of XDK and other emulators and no luck. To test, I usually drag and drop my APK file to the 'Downloads' folder of my Android device. Then install on my device from that folder.

    HTH.

  • ..If you are using a window size that is not compatible with the ad banners, they will not show up.

    The issue is with interstitial ads not showing, not banner ads not showing.

  • Then it has to be your code. An ad was requested but apparently never displayed.

  • Are those numbers the latest figures? In Admob, switch to 'Today' view and it will show you ad activity in the last hour or so. It takes about an hour to show the figures for a session. Your screenshot is for up to the 25th. 'Todays' figues don't show unless you select 'Today' in the drop-down list.

    The only thing I can think of is that you are requesting ads but just as they are about to show, you request another add (invoke Preload) and perhaps that cancels out the 'show'. Can you test by placing the 'Show Interstitial' in another button? Or better still take out 'Preload'. All Preload does is 'loads' an ad so that when the user clicks on the 'ad-trigger', the ad shows immediately. Without using 'Preload' the 'app trigger' requests and shows an ad on a 'by request' basis. This means that the ad takes a second or two longer to show but I have many apps not using Preload and they work fine.

    HTH.

  • A tip to see if your app is even requesting (requesting but not showing) ads is to go to your Admob account and see if ads were requested by the Ap Id. They usually take an hour or so to display. Looks something like this, under Impressions:

  • Hello,

    I doubt your directory issue would be a problem. Could it be the 'tap' and 'double-tap' area as you both Preload and Show Interstitial on seemingly the same action - a user tap of the same sprite. Perhaps the 'double tap' cancels the Show and instead attempts two Preloads.

    Did you use that procedure on your 'test' app where the ads worked?

  • JLH1964, could the ads not be showing up on my phone, because it's an old phone (or would that not have an effect)? I've been trying all kinds of changes regarding my code, but still, nothing's showing up:(

    I highly doubt it. my 'test' phone is 4 yrs old and ads run fine on it.

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JLH1964

Member since 11 Jul, 2014

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