JLH1964's Recent Forum Activity

  • JLH1964 tavi I am close to getting my game ported to iOS.

    I always wanted to know if teh revenue from using iAd is better than adMob? .....

    I wouldnt know. After months and months of asking, Ashley never responded.

    It's a moot point now as iAds recently announced theyre folding up.

    Who would have thought a question from a paying customer would go that long unanswered that the business would fold before getting feedback

  • Same issue here. The AdMob plugin is not listed in the XDK plugin options.

    I add the plugin manually and use this URL :

    https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.ad.admob[/code:4nl0yt7b]
    
    Leave the other 'optional' fields as is.
    
    XDK then adds the plugin and also Google Play services.
    
    hth
  • Anyone.....

  • bump...anyone?

  • Anyone.....?

  • Hello all,

    I would like to include full-page ads to my apps using the iAd service. When I add the iAd plugin, I see an option for a banner ad but no option for full-page ads. Is this possible in Construct?

    Thanks.

  • How are you integrating interstitials when C2 only list 'banners' as an option in the iAd options?

  • Thanks!

    Kyatric Are you sure? I've spent many hours in the past trying to use XDK and enable iAd interstitials, and nothing worked - nor did landscape ads. Are you saying that I just use the details for the new plugin (URL etc) in XDK and then interstitial should work? I'm not interested in banners.

    I don't want to waste any more hours if this NEW plugin does not work with XDK

    Thanks.

  • I would like to see this added too, and available in an XDK cordova build. If I'm understanding correctly, this will add iAd interstitial functionality. Something I have been asking for for a long, long, time.

  • Thanks Tavi. All these months later and still no response from ASHLEY.

    I would appreciate a 'we're not going to work on this' just so that I can move on and not keep looking for an answer that does not exist.

  • FYI:

    I managed to fix the non-access to the manifest file. After applying the following, the manifest opens as expected and is fully editable.

    Hope this helps. Probably should be added to the 'How to...' guide.

    Procedure

    ========

    In VS2015 Community, if you go to the following location as if creating a project, you will see a package listed and available for install. It was called 'Universal App Dev tools' or similar. Sorry, I should have taken a screen shot but rushed too much. If not installed, it will be the only option. I installed (long install) and manifest now works as expected.

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  • FYI:

    I managed to fix the non-access to the manifest file. After applying the following, the manifest opens as expected and is fully editable.

    Hope this helps. Probably should be added to the 'How to...' guide.

    Procedure

    ========

    In VS2015 Community, if you go to the following location as if creating a project, you will see a package listed and available for install. It was called 'Universal App Dev tools' or similar. Sorry, I should have taken a screen shot but rushed too much. If not installed, it will be the only option. I installed (long install) and manifest now works as expected.

    Update: ALL my apps are now compiling in Windows Universal - no more manifest or compile errors - time well spent.

    Hope this helps you too Paula.

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JLH1964

Member since 11 Jul, 2014

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