sondanielshah's Recent Forum Activity

  • User points an object via pathfinding towards a designated area. In this area a max amount of 20 smaller objects are present. When the pathfinding object arrives in the area, 10 of the 20 objects move towards the main object and 10 should get added to the main objects variables. The area should then substract 10 from its local variable indicating how many smaller objects are present.

    Ive tried several ways of making this work, but I cant seem to get it. The values never balance out. What would be the best way of dealing with this scenario? I hope its clear

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  • I let the user connect nodes to eachother. How can I make it that the line that is created between the nodes becomes something that holds dynamic properties?

    Also, the lines that I connect now are straight lines. Can I change the plotting of the line so it becomes more curved and in accordance with an invisible grid. Something like this unity game: "google MINI METRO" I am not allowed to post urls .

    The lines that can be drawn here seem to go only in 8 directions...

    Sorry if this is a stupid question, but I couldnt find anything through searchoption.

    Thank you in advance.

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sondanielshah

Member since 10 Jul, 2014

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