JSoft's Recent Forum Activity

  • Tekniko,

    I was looking for a solution to this as well and here's what I've gathered so far:

    • Give each tileset instance its own layer in the editor - that way you can hide/lock the ones you aren't working on.
    • You CAN use multiple instances of a single tileset object to optimize resource usage. Just remember that when you add a new instance it will contain a copy of the first instance's tileset data. Edit this new instance to your liking. I too initially thought that I would have to create a new tilemap objects using the same image, but this shouldn't be necessary. It would be nice if each new instance was blank but this is simply the way Construct always handles instances.
    • I'm not positive, but I think Construct optimizes similar images at runtime so using multiple objects that use the same image might not be that big of deal anyways. Maybe someone can clarify this.
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  • I learned the target platform lesson the hard way and ended up having to scale a larger project down (playing around with 1136x640 for iPhone 5 and then scaling down to 800 max width for Scirra arcade). Not a big deal for simple projects but could be hard with a more complex game. The best advice in addition to choosing a target platform before hand is to target a specific aspect ratio (see Ashley's "Supporting Multiple Screen Sizes" tutorial). That way the game can scale predictably on a number of different platforms. Good luck and let us know how it goes.

    Also Gillis your Greenlight project looks awesome...a thumbs up from me!

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JSoft

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