Je Fawk's Recent Forum Activity

  • I'm mostly asking for other's thoughts on how one could create a modable game (with a system similar to Skyrim for example).

    I have a rough idea of what could work as I've explained above and I'm looking forward for other people's implementation suggestions

  • So I've been working with C2 for a few years now, and I've come to the point where I want to make some really interesting stuff that's based a lot on mods that the community around my game would make.

    The way I see it, since it's for PC only, I would go around in the game's folder (I'm already making a saved folder with a save file in the User's folder/Saved Games) so I'd go around there and look for other folders inside my game's folder. Then I'd go through them and try to read the files in it.

    Now comes the tricky part, since those files, as much as I can think of, would only alter things in a minor way, and I'd have to pre-implement that, like, if my there's a file named Background_Level_1.jpg in a folder there, my game would load that image as a background for the level 1.

    I could go so far as to implement a primitive syntax, so if a file named say... Spell_01_Code would have written inside it something like "spell 01 damage = 100", the game would increase the damage of Spell 01 to 100.

    What are your thoughts on this?

  • Update: it seems to happen mostly when the window is fully covered by some other full screen gpu intensive application.

  • I am getting this in the console

  • Greetings.

    Before I consider posting it as a bug I would like some feedback about this problem if it occurs to others. My game sometimes turns black, when previewed with NWjs if I alt tab out of it usually.

    Has this happened to people before?

  • I would guess you need to make a global variable IsPlayerTurn = -1. This would mean it's time for the cinematic to play.

    At the start of layout if the IsPlayerTurn = - 1 then start a function where you disable the movement of the sprite, and assign your own.

    After each attack set the IsPlayerTurn either to 0 or to 1. 0 for the boss's turn for example, 1 for the player's.

  • Either compare the Y or make tiled background, spread it under your layout and make a on collision event to destroy the sprite

  • Nice! Thanks!!!

  • Could you add an "if string is empty then trigger the Load fail" please?

  • Deleted

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  • My gamepad works but yeah, what he said ^

  • I suggest you attach the capx again without all those custom behaviors. Not many people would google and install them just to check the bug you have. And by the way, I exported with my NWjs yesterday a project several times and it worked. Did you check your NWjs version? It could be old and cause problems with the custom behaviors.

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Je Fawk

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Member since 7 Jul, 2014

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