Je Fawk's Recent Forum Activity

  • I suggest you attach the capx again without all those custom behaviors. Not many people would google and install them just to check the bug you have. And by the way, I exported with my NWjs yesterday a project several times and it worked. Did you check your NWjs version? It could be old and cause problems with the custom behaviors.

  • Problem Description

    On load failed does not trigger from loading a game from a JSON string.

    Attach a Capx

    http://www.jefawk.com/RandomCrap/Load%20problem.capx

    Description of Capx

    On Check button click the system tries to load the game from a JSON string that most likely does not exist. The On load failed does not trigger.

    Steps to Reproduce Bug

    • start the game using the NWjs preview option
    • press the Check button

    Observed Result

    The On load failed did not trigger.

    Expected Result

    The On load failed should have triggered.

    Affected Browsers

    N/A it's just about NWjs

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 239 (64-bit)

  • I agree that just the Greenlight campaign cannot say how well your game will do. Also the fact that Steam wants more developers to fuel its own projects can be true. They did promise a better sorting though, so hopefully that will help us in turn.

  • Concepts is useless, there is a lot of shady stuff in there and nobody bothers to look at it. Plus is does not get any visibility from Steam at all.

    I suggest you join some facebook groups about indie game dev and ask for feedback there.

    I'm active on the indie game dev hangout group....but you need really thick skin there

  • I would not suggest that, the biggest influx that arrives on your page happens in the first few days. If those people don't see much they will vote no. Afterwards you'll have to earn your own traffic.

  • Weird are the ways of the Valve. Good luck to you too!

  • At a first glance over the internet, by the low whispers of fellow indie folk, the number of Yes votes for a game to be Greenlit vary from 700 all the way up to 3000. Most tend to say between 700 and 1000 and then they add in weird things like “but that number must be achieved in the first 2 weeks” or “only if yes/no ratio is better than 40%/60%”. *********

    Worthless information

    Knowing all these things is useless. Valve stated numerous times that the Yes votes do not matter as much as the general interest of people in the game and that interest can be analyzed by looking at other things, such as:

    • where the traffic came from; if it’s a key giveaway website you bet it’s gonna be a problem for you
    • how the traffic arrived (apart from people checking Greenlight projects on steam, was it organic traffic or spikes); the latter could show some excessive promoting and again, giveaways. Sure you can promote your game all you want, but if the organic traffic is next to zero (if it stops once your promoting stopped) …well… good luck with that.
    • what the users did when they landed on the page. If they don’t watch jack ***** don’t interact at all with the developer and whatever community is around, that means no engagement – bad.
    • developer’s response and PR. It’s not OK to never communicate with whoever comments on your game, it’s not OK to stay there all day and write novels either; common sense, that’s what’s OK.

    303 votes, 2 weeks

    Black Bobby The Hole was Greenlit with 303 votes in 2 weeks, a kickass greenlight campaign and a facebook following that was actually interested in the game.

    And here are the statistics.

    I would use up some time to analyze them but nobody knows if yes/no ratio matters or any other numbers for that matter.

    How?

    The game is pretty special and original, and so is the campaign. I can only assume, so your best bet at a decently relevant response is to ask Steam. I will however write a future post of how the Greenlight campaign was prepared and all that stuff, stuff that again – will probably not work for other games.

    Here‘s the Greenlight campaign for anyone interested.

  • This is kinda old but I got Greenlit with 302 yes votes.

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  • The game is no joke. The theme is silly but from all the Greenlight games that I studied, mine is in the top of the most legit projects - especially to combat people being unsure simply because the theme is silly.

    If you check the trailer you'll see how much effort was put into that alone. But hey, you can check out the devlogs on my website and see for yourself the grander scheme of things!

    Obviously votes are great, but let's face it, I won't pass Greenlight with a few fellow devs that check out these forums

  • Haha the XBox One is just a joke I added it as the lowest graphical settings.

    Since it has controller support I could attempt to port it sooner or later, though it's not on my short term to do list, which is why I didn't mention it in the Greenlight.

    You can vote if you have a validated Steam account, either Yes, No, or Ask me later buttons.

    Validated Steam account means you must have had at least 1 purchase from Steam.

    Glad you thought it's entertaining ^_^

  • Thanks man :>

  • The game yeah has a happy ending I suppose:) glad you like it!

Je Fawk's avatar

Je Fawk

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Member since 7 Jul, 2014

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