Ryan Kocourek's Recent Forum Activity

  • Ok. And I want to move freely because it is a tunnel and you should be able to move freely.

  • I was wondering if an object is over a solid, the player can move in the object, but cannot move outside the object. But this must apply to the tiles of a TileMap object. So, if you are inside the tilemap object, you can move, but cannot leave it.

  • Ok (I hope I didn't send this 3 times)

  • This is pretty much what I am looking for . Thank You! I will now try to implement this into my game.

  • Here is my tilemap (each tile is 160x160)

  • I have read some tutorials and I don't understand how this would apply to me. I am sorry if I get annoying, but I have never touched a tilemap before and I have used this program for many years. I might need some help using this new object (new to me). Oh, and the post you linked about the farming is exactly what I want!

  • I want it so I cant pass through the stone, but when two of those objects are touching, then you can pass through the side they are touching.

    Oh, and here is the CAPX: https://www.dropbox.com/s/zbt0pzhdtz48oiv/Hide.capx?dl=0 Dont mind all the animation stuff, just look in the Borders Group in the Event Sheet.

    Sorry for the multiple comments

  • The borders stick off of the objects a little but, so when another border touches, they destroy both of the borders, thus allowing the player to walk through the border to the other territory.

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  • So, there is one object and the player cannot leave it, like a wall. But if it adds more "territory" the player can walk between the two objects. The two objects when placed next to each other adds on to the "territory". The objects have their own borders but what I want is: When two objects go next to each other, the border between them disappear so the player may walk in both. Like: If you are restricted to one area, but you earn more area, you can walk more places. I hope this makes sense.

  • Well, they would not combine, they would just look like it. So:

    They are still 2 objects, they just change textures to LOOK like it (But no space between the textures)

    And the idea of destroying the object and changing the animation would be SOO much work: The player can make the tunnels how they want, so I would need to make every shape possible, so it could end up like this:

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Ryan Kocourek

Member since 3 Jul, 2014

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