GeorgeZaharia's Recent Forum Activity

  • Yeah, but the game is for more than 2 players, so if there are 20 players focusing on killing 1 I wont know who killed that guy. That is what I was looking for. Btw, thanks! Ill check it out.

    take a look at the multiplayer example construct has it is a battle royal type of multiplayer game, the host is a priority, and the guest code applies to each other player individually.

  • hey freddy, c3 yea doesn't have the beginner area yet, but you can find more tutorials examples and stuff on youtube, and even C2 beginner area, C2 and C3 are very similar, almost identical with a few changes that are making them somewhat very different, but those changes are not about how the logic of the game creation is more of features like official plugins different platform exporting and so on.

    so if u find a tutorial for C2 it should work for C3 as well...

    however if u want C3 specific stuff u can find some on the FAQ area C3 dissecting tutorials and examples should bring you up to speed, also make sure you keep an eye on the learn section on top of website you can find the manual the official youtube channel and other cool stuff there that helps your learning get up to speed.

    Welcome to the construct community ^_^!

  • outside custom plugins nothing i can think off.

    all custom plugins u use in C2 are not ported to C3 unofficial ones, even some official ones are probably subject to change.

    so u might want to check for those before converting ur project. to C3. it won't damage ur original file but make a copy of it in any case.

  • i think this is what you meant, by centering both objects... this was a bit tricky... never had to align them i always used topleft screen for stuff and not middle. i think you will find them pretty close to center....

    anyway this was ~60 minutes of fun ^_^ hope it fixes your issue, and you understand something from it :D

    download coin+text-center

    Edited: this was not tested on retina x2 or ios devices... but my browser pc... so any desktop or android should work...

  • Edited 4: i cant really fix your file unless i know what u mean by showing < howmanytoshow, the problem is obviously there. if u can upload that portion of code in a file somewhere i can fix it for u.

  • made u a quick example

    hope it still helps you

    download item_loop_creation_random

    is probably not the best way, but is somewhat the easier way, best way to do this would be working with arrays and dictionary probably if is for inventory purposes. if not the example above should do the trick.

  • > does this solves your issue? change frame on hit

    Hi Buddy, thank you very much for finding that, where did you get that from?

    i made it for you, simple basic use of Construct :) there are a lot of things in my google drive folder need to arrange some stuff to share it online though. im glad it helped u

  • the old engine u made the game in doesn't care they don't keep royalties on the game idea but on the game u made with their engine which would be the final product u put on the store. .... that is for example if u used some engine similar like unreal-engine that keeps 1% or 4% for life of the game u make but gives u access to all features of the engine.

    that only applies to the game published 2 years ago. not the new one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • does this solves your issue? change frame on hit

  • is it a top down game?

    if it is ... just set the angle of the player to the angle of movement if that is possible then use the player.angle depends now if the player is facing the direction he is moving towards. we need a bit more details on it. but usually that should solve it.

    why does the angle of the 8 way movement character resets itself? is it cause of coding? or is a glitch?

  • took the liberty to change it for you and also commented it

    download Definitive_game-Copia-updated-01. capx

    i didn't fixed the bullet of player problem, just the enemy, for the bullet of enemy u have to separate the angle of motion set... on 3 distinctive condition layered as bellow

    Main>>>bullet on created

    sub 1 >>>> character is mirrored set bullet angle to 180

    sub 2 >>>> character is not mirrored set bullet angle to 0

    sub 3 >>>> if W is pressed set bullet angle to 270

  • I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.

    that is more of a PR problem then fighting for income. doesn't mean they (the original creators) can't do it... they just have different reasons why they let them be there one being free marketing (word of mouth by clones). and that doesn't mean the original creator didn't contacted some top gross apps and asked for a licensing deal. there are different types of layers to this problem. but legally speaking u should not clone any game or content online without a license or agreement from the original creator of that content, unless ur looking for trouble, doesn't mean u will get in trouble but u leave a door open.

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

Twitter
GeorgeZaharia has 35 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.