DozeMaster's Recent Forum Activity

  • tarek2 Sure I got! Thanks anyway, tho. :)

    and AllanR Thanks for the sample, guys. I'm gonna take a look into them, but maybe they're a bit too advanced for me, since I'm just starting on Construct. Sure I'll learn something, tho. :)

    i updated my capx and copied what makes things centered so u don't get confused. there should be 2 everyticks 1 enabled with the edges and guides enabled, and one without. the simplified version is the one at the bottom without guides and edges that sits currently disabled. if u just want that for your project, copy the global variables and use the disabled everytick event. my version of doing things apply to spritefonts also, however u need to know the width and height of the characters in the spritefont u using, and the difference ratio of the height vs width. once u know that u can simply replace the data i previously had to the one u have for the spritefont. You can redownload the file from the same link. Merry Christmas to all.

  • merry christmas everyone, and thanks for the convertor and the good work ... ... 2 years have passed :O unbelievable i remember when this topic was made! how time passes by sorry for zombifying it!

  • i gave it a +3 cause i think it might help with collisions maybe in future, however... the current collision system construct has in C3 atleast works pretty well ... and as i commented on the voting... never actually seen a game made in Construct that is so complex that needs a raycasting system ... but i know this been a old problem from many peoples view, so im guessing +3 till it happens ^_^.

  • it might be that u are using the free version, or it might be that u are using some custom plugins? which are not available in C3. not really sure.

    try with another project that doesn't have any custom plugins and no more than 50 or 30 events.

  • you don't need to create a keyfile for each game you make. the keyfile is sort of a self signature for the developer to tell the store, you are the owner (like a ssl certificate for websites). you can re-use the same keyfile on multiple android games. make sure though you don't lose the password and id of it... in case someone claims your game. and don't give that information to nobody else.

  • - I did this, and the game it works. The only problem is that the % load of the game stay to 0 until the game is loaded.

    the % load of game sits at 0 till game loads ... is actually the facebook sdk not loading holding your game loading till it solves its response, you might off not implemented the facebook instant properly, i worked around that issue by manually opening the index.html file and puttin the <import facebook_instant.sdk> thing right in the header(you can find the code for importing the sdk in the facebook help section). it is not your game from my experience so far.

    its normal. don't worry about it. as long as it loads eventually.

  • in order to bypass the ssl thing just type your adress without http in front... like

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  • there is a spritefont creator somewhere on the forum ... i think C2 section, you can make your own bitmap font with it. get the size and all.

    not sure if is this one sprite font generator v3

  • you don't need a server to integrate paypal purchases/donations, you need a paypal button that you can setup in the paypal, then use browser object or ajax to get the response the user bought or paid for something then save that data on cloud somewhere ... excell from google is a good alternative if you can't get a free hosting somewhere to keep a database online.

    try look at Construct 2 tutorial section for more information on how ajax or paypal setup works with Construct.

    i remember on construct 2 there was a paypal plugin not sure if is available for C3 though.

  • Hi, when i try to add the admob banner ad at the bottom of the game, the banner covers the game control buttons Any help please!

    put banner at the top? or change from static banner to a full screen advert once in a while when player dies? move the controls? its a matter of design.

  • Yeah, but the game is for more than 2 players, so if there are 20 players focusing on killing 1 I wont know who killed that guy. That is what I was looking for. Btw, thanks! Ill check it out.

    take a look at the multiplayer example construct has it is a battle royal type of multiplayer game, the host is a priority, and the guest code applies to each other player individually.

  • hey freddy, c3 yea doesn't have the beginner area yet, but you can find more tutorials examples and stuff on youtube, and even C2 beginner area, C2 and C3 are very similar, almost identical with a few changes that are making them somewhat very different, but those changes are not about how the logic of the game creation is more of features like official plugins different platform exporting and so on.

    so if u find a tutorial for C2 it should work for C3 as well...

    however if u want C3 specific stuff u can find some on the FAQ area C3 dissecting tutorials and examples should bring you up to speed, also make sure you keep an eye on the learn section on top of website you can find the manual the official youtube channel and other cool stuff there that helps your learning get up to speed.

    Welcome to the construct community ^_^!

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DozeMaster

Member since 30 Jun, 2014

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