GeorgeZaharia's Recent Forum Activity

  • game ideas are unlimited but the core sketch to them that i find best to start development on are the following in my opinion:

    #1 simple mechanics

    #2 fun short gameplay cross the road like very simple and effective ludic loop effect / long captivating gameplay packed with things to do in the game, story line etc.

    #3 must be multiplayer if you want to attract a user base, nobody today plays single player games anymore unless you are doing some massive game. (2d games can be massive as well don't think 3d here)

    #4 simple graphics

    #5 color balanced

    #6 sound pack that matches the game and makes u feel cozy

    if you follow this steps and don't overcomplicate things you can make cool games

    as ideas you can get inspired from real life day by day objects or animals ex:

    coffe, cocktail/juice/ice cream making or ants platformer you are an ant and have to collect bread crumbs to feed the hive. etc example are infinite anything you can think off. the problem most devs have is to keep it simple, everybody has this instinct on packing everything with all sorts of features and before you start you have a To-Do list that takes 5 years and everybody gives up in the end, because everybody wants it done by next week.

  • Hi there, i wanted to say.

    You are off to a good start. i would suggest add more planets, more resources, and eventually what you can do with those resources outside building bases? im guessing enhancing your ship? like better speed mining, damage dealing weapons, chain damage reaction items etc?

    sorry didn't had patience on watching the full 17 minutes hehe ... il watch it again. but i think you where trying to explain the overall interface and gameplay.

    i wish i could play it, to give a real feedback on what is missing or feels off from the gameplay.

    if u can post a windows or html5 version of the alpha where we can play test it would get you better reviews, and better suggestions.

  • very nice, controls for mechanics need a bit more work it's not as fast as i was expecting it to be. but nice game so far.

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    released jam game not too long ago, a typing fighting game!

    this is actually hilarious nice job

  • Have you guys seen updates for the upcoming Construct version? There is an example project that looks almost exactly like that. It is kinda complicated to understand so I would definitely be looking at an alternative (probably Godot) if I decide to make a 3D-like project.

    godot is probably harder than C3 to create a 3d game. is more towards the unity side of complexity you need to code stuff in it to make things happen. (no drag and click event system to code) but is probably better suited at this stage.

  • great stuff r0j0 to bad the physics engine C3 has is still the old C2 had which on recoil wants to go on straight line instead of follow the proper bounce angle.

    10 more years maybe it will be fixed

  • you can fake that effect, by having the items in grid pattern like in the website example, covered by a boundary "sprite object" and make the items scrollable by pinning them to a tile background object that u drag left and right. there was a tutorial on this in the old "tutorial area" of website. not sure if still around. was called something drag scrolling object "mobile"

  • create waypoints.... i have a simple AI example somewhere let me look in my drive. (might be missing some comments and weird stuff, but once u understand the logic behind it u can do this in like 5 minutes or less)

    ai example with pitstop (might be a bit complicated but is a simple waypoint controlled by some manually placed dots in screen.

    you can also use the same principle and create for each car "lines" or "raycasting" and basically when car is to close to the walls it turns away from them. it would give u a more realistic feel for the ai cars, but at the expense of CPU usage.

    here is ai barebones mechanics

    hope it helps. is not the raytracing method u where asking...

  • Thank you for your response. I did your suggestion but the mouse still seems to control my player as well as the shooting (by using left click).

    Can you help?

    Thanks

    maybe remove the mouse following code? if u move character by the keys u don't need the mouse right? why is that code still there? :)

    care to share ur project file? to take a look at it ? or a screenshot of the events that cover the movement of the player?

  • maybe record a video of the gameplay and we can help achieve your functionality, also try removing all 3rd party plugins that u don't need. most users on forum don't use custom plugins or behaviors on prototyping, it's easier to debug with community help.

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  • escapeball play with weight of ball and bounciness and gravity world. but i guess around 80 world gravity and impulse applied... then u can also control bounciness and how fast the ball stops mid air using the angular damping and linear damping of ball have fun. i never played the game, but im guessing the ball is controlled by tapping and the angle of movement is controlled by above what object/direction of gameplay is going to.. so is automatic by the system. that is a bit trickily to achieve but not impossible.

  • here is my solution, il read above what you where trying to achieve. but this is what i meant with the for each.

    testing c3 sorry for the long song.. couldn't find a FX sound lmao.

    mikehive That could work, but not if you had for example different enemies shooting at each other with different hit power. Turret 1 does 30 damage to enemy, where enemy health = 100. At one point it will be -20 and the event won't run correctly because it was never exactly at 0.

    it doesn't matter if the damage taken is 1 or 99 cause your condition is less or equal to zero.. the object should be destroyed. or call a function/event that does something then destroy that object. otherwise the song will loop forever as that less or equal will always be true forever as long as that 1 character is still on screen/dead or with health under zero or equal to zero.

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GeorgeZaharia

Member since 30 Jun, 2014

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