GeorgeZaharia's Recent Forum Activity

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  • u can try this few things for android :never use minification on js... maybe some image compression but that is about it... apk + js minification doesn't play well.

    html5 if this happens: don't use minification, disable adblock as might block some js required files to load Construct, clear cache of browser(images/and particular app data for the specified url).

    for both, if u did the above and still have the issue, make sure all ur files are named corectly in the exported zip folder or the assets folder inside the project u get when u export.

    if they aren't might cause a loading failure, usually this happens with sounds/music files that have both ogg+m4a format, that is why is better to use mp3 or just ogg.

    don't name ur files with Capital leters in beggining example: Audio_Awesome_file.ogg. just name it audio_awesome_file.ogg since the capitalization will be removed upon the export, there might be a mistmatch in finding the file, remember in code the word "Awesome" is not the same as "awesome". capital letter matter.

  • u just answered yourself, in the script event sheet, u do normal javascript... like array=[] etc... same thing... C3 supports javascript fully.please check documentation for other stuff regarding it.

    var someVar = [0,1,2,3,4,5, "cow", 7,8...];

    on event call "someVar[index.nr in the array]" someVar[6];

  • suggestion... if u don't want to use the Construct built in listeners, you can always try this

    w3school event listeners

  • why not just use images(sprites) as buttons instead? (not the best "saving memory" way, but it works, and u have them inside ur project at all times.)

    if new C3 feature allows u to do normal CSS or js, you can pick a button by it's id or class and apply a background image with a "contain" background size or a background-size:contain or a background-size:100% 100%... and position center. make sure ur image and button are the same size... or there will be "visual chops"

  • evil sheperd, lol. no hate. its just funny, sheperds are good people. :﹉)

    so are the priests :) good people... :D

    kidding, just a idea, i mean, is like every storyline ever... xD hahaha, i talked about shepherds cause .. ehm, knights and stuff is overused... so something more peaceful, yet intriguing lol... "bep bep im a sheep i said bep bep im a sheep!"

  • I think C3 already has the assets pack under a encryption in android atleast, not sure about other stuff, but the moment u upload stuff to a website... no matter what encryption u use, unless u generate it in the canvas pixel by pixel, u won't protect it ... since is rendered as a file in the browser on clients side. i bet i can test ur app and still "steal" stuff from ur projects. 40$ license bet? if u win, i buy a license, if u lose, u lower ur license forever to $5+tax so everyone can buy it!

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  • Several things I need answered.

    >1. How did they end up there?

    2. Who are they fighting?

    3. Main boss(es): why do they want the staff?

    1 ... this 2 characters... where some random prison cell mates, that got there randomly... from various "charges?" or ... they where long life friends, who had a common dream, to become the best sheepherders in the whole realm, but they could only achieve it if they managed to take a hold on the most mythical and powerful herding item there was ever created by the Celestials that created all beings... and left this artifact on earth so that those who posses can bring peace and prosperity to the world... that is if they want to do good. they ended up in the cell, by entering the wrong village, and doing some "scams" so they can sustain themselves, in their quest in finding that "mythical staff", but as they where running their "scams" they got caught by the village guards, and sentence to hang or something odious ... as it happens, their despair is their luck also, as it happens and will be shown that the room they where kept in had a "hidden passage" to a secret treasure room under the kings palace. paba baaaaam!! they found the secret room, by trying to escape, while one of them noticed some brics could be taken out of the wall. paba baam baaaaaam!!!

    2. the evil shepherds alliance or better known as (ESA) they where some sort of evil group that wanted to get the staff so they can exploit the world, and make money or fortune on the backs of all creatures and subdue everyone.... TADADAAAAAA!

    3. i think point 2 explains it.

    on point 3 u can have different difficulty bosses, from the lowest rank (foot soldiers, leutenends etc...) in the ESA hierarchy to the highest (aka the leader or the boss of the bosses etc) bidibup bop!

    (this is basically all plots and story lines in all scifi/adventure movies/games/stories in all times...even the bible and the Round Table Knights... and so on and so forth..."holy grail story" etc, santa claws, grinch same plot.)

  • depends if ur game really needs that isometric feel or not. or if is designed for it... for example.. you wouldn't do a "mario classic" platformer in isometric right? i mean u can... but ... outside cool looks, doesn't give much ... the important factor is ..." is it fun"? graphics helps on marketing, and targeting the proper audience... gameplay attracts everyone no matter what age... if the gameplay is fun. personally i like a good graphical feel.. so id go isometric... but is 100x more work to be done than just plain top view.

  • I'm about 1k in the red if I think critically about it. On the other hand, 1k is a low price for all the things I learned over the years. Ain't even mad :V

    and this answers the question of this thread "Hobbists how you make it happen?" = short answer ... we don't... we doing it for a hobby not for a profit!

  • hi all you want to know mainly 2 I have searched but I have not found anything that would indicate to me the existence of this plugin for c3 can you tell me something? second what can you tell me how to set the volume?

    why not use the default C3 audio plugin? does the same thing?

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GeorgeZaharia

Member since 30 Jun, 2014

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