GeorgeZaharia's Recent Forum Activity

  • Colludium oh dident knew this is already a known one, so that's why was acting like that, saving or creating let me see if i disable on destroy at end, if acts the same, cause now it makes sense, the issues i had lately!

  • Problem Description

    ok, so a while back did a layout template for my future games, its nothing more then a new game template just with a menu setup already, so i use it for all my future games, not having to repeat the process each time, so the problem is that, either i got a bad glitch, on the capx itself, or something is up with 1 of the objects.

    when i create a new game using this template, i dont have no problems on beginning, but once i switch layouts, not from menu to game, but from game to menu when an object is destroyed, some objects persist on screen, and are spawned on menu also, even though all plugins and objects are not global, and the layouts dont have any force texture on it, it happens every time im adding more then 10 objects or i dont know, if im doing a new capx, everything is ok, if i use under 10 objects in game layout, then switch to menu is all ok, but then if i add more objects the glitch happens, so either is my c2 corrupted since i switched from r205.2 to r206 and then backwards cause started to act funny once i updated the version. now this capx is made in beta r205, but even if i install r206 is still doing it, and not only that is doing a lot weird things (such as, platform behavior fails on collision, physics behavior also, even though im using bullet settings for better collisions, something is up with save/load also, if you save a file then choose to load it, the global variables, instead of loading the saved state, it adds to its variables the content of the save file, something is going on with save load, since the deprecation of WebStorage it seems to save automatically even if you dont have the object added and so on) if id be to do a bug report for all id be reported for spam, so i choose to remain under r206, because r206 creates to many problems for me!

    so in the end im not sure what is the real problem of the capx, or the glitch, all i know is that some items persists on screen, and c2 acts funny all the time lately. can it be a updated wrong file not getting written or something on the c2 version i have? or is it a real serious problem?

    i think il downgrade to r202 since it wasn't a creating big problems for me back then, and see if the problems are still persisting. if not il have to delete all my custom plugins try it with a clean version r206.

    Attach a Capx

    Download capx <initial menu layout i think i added a few objects in game layout..

    Download new game using the layout above

    Description of Capx

    1st capx is the layout im using for new games it should have the menu setup and thats it, and some objects in the game layout but nothing big, seems to have a saving behavior action, or something that saves and makes items persisting,

    2nd capx is a small game im working on for amusement, it will make the glitch even more annoying

    capx files are made in 206 and downgraded to 205.2

    Steps to Reproduce Bug

      Using capx 1
    • Step1 create any short game with it
    • Step 2 place a condition if game over to switch from layout game to layout menu
      Using capx 2
    • Step1 play the game when you shoot the bomb in the net you should be switched to menu and some objects that are from game layout will persist.

    Observed Result

    items persist on screen in capx2 on switching between layout game to layout menu

    Expected Result

    switch to layout menu all items to be as it is in the initial state, not being there, just the ones that are supposed to be.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    win7 ultimate service pack1

    Construct 2 Version ID

    205.2-r206

  • just do every 15 seconds, set enemy bullet speed to current bullet speed +10 or 20 or 50

    or you can do a is on screen set bullet speed, to self.bullet.speed +1 that will make enemys speed up as long as they are on screen, if its a 2d spaceshooter will be good if its a platform, it wont be that good

  • Edit: I think I've got the "character-carrying-things" that I mentioned in the last paragraph figured out. I discovered that it's easy to "model" an object into an already morph-animated model, export and import that model into Q3D without having to redo the animations, and then use the Construct 2 Event Sheets to seamlessly replace the original model reaching for an object. Once I've got it worked out 100%, I'll add it to the tutorial above.

    wait so we can use the monster morph animation tutorial, characters that is already from q3d, just swap the model ? and keep the same animation of movement!? i mean bones or what contains?! just change the shape of model basically?! that will be so awesome, cause it solves most of problems, just wold need to have a same size character, and then bam new characters every time!

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  • Ralph there is no new release, coming as big as was the last one, for now, as it was announced, the work for plugin is for the manual, and tutorials. as the plugin reached a stable state, and its mature enough! maybe some future updates will come, but we dont know! depends all on the developer!

  • SoccerPinball — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... nball-1043

    SoccerPinball simple addictive, physics soccer game, mixed with a twist! This is a small short game, that can easy be customized into a very entertainable app Contains 58 eventsno custom pluginsnew updates coming more levels (tournament based)

    Use this topic to leave comments, ask questions and talk about SoccerPinball

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

    Don't Forget To Share Rate Comment if you purchased this template, will help the future updates!

  • NinjaMiner Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... plate-1042

    NinjaMiner Game Template is a Quick Passe Puzzle GameThe goal is to reach the final gate without hitting the obstacles and gather as many crystals on the way what contains1 Level 80 Events No Custom Plugins Commented Events

    Use this topic to leave comments, ask questions and talk about NinjaMiner Game Template

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

    Don't Forget To Share Rate Comment if you purchased this template, will help the future updates!

  • this game is pretty nit!:D you have one Z order problem in web version, and diagonal movement doesn't work, maybe enable it? so it makes the char move smoother?:D everything else is awesome kinda a quick reaction game well done!

    Zed2100 kinda covered all issues gluck

  • try adding before restart layout also reset global variables see if that works, if not set the local variable to 0 upon restart or start of layout!

  • Why can't I see my game ? Tried to upload an updated version (my old one was on the old arcade) and can't see it... Tried on lots of browsers and computers... https://www.scirra.com/arcade/adventure ... -craft-245 upload lots of versions with different screen sizes but doesn't work.

    Can someone help me or tell me what the hell is happening ? Thanks!

    the new version is going to be updated in around a few hrs after you upload your new capx, had the same issue, with Frenzy Fish Game Template that's why i kinda posted same game with different title, they where different stages, tried to upload the new version on the old one, but wasn't instantly updating the game in arcade, since its beta has some processing issues, i guess we will have to wait and have a bit of patience till Tom solves the arcade in future! cheers hope it answered your questions!

  • no problem, happy to helped, even though i only kept your topic opened,

  • you might want no to use timescale pause while moving objects, meaning that will make your events not to be read, since the whole game is in pause , i wold use a boolean, and toggle it when a menu is pressed, if toggle is true, then move the menu into screen, if is not invert toggle , then keep menu out of screen, and in order for you to not press items in the menu and in game, just add a function for events to happen when the menu toggle is inverted that way all actions will happen when the menu is not shown. timescale basically freezes the game entirely you cannot exclude and specific object to not be paused, that's why u got this issue! and sadly i wish there where a option for it but there is not!

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GeorgeZaharia

Member since 30 Jun, 2014

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