GeorgeZaharia's Recent Forum Activity

  • The problem is that moving View Port and should be the object itself. I checked and it turned out is behind and in front of the sprite.

    View Port is not needed at all.

    Apologies for the language, the translator is not working correctly..

    that's what he said accordingly with Translator!

  • awesome !

    Thanks for the prompt responses!

  • working on this Romanian Versions of the c2 websites scirra .ro construct2 .ro construct3 .ro the last 2 are not hosted nowhere yet, im searching for a bit of time and maybe future partners to help me cover the huge areas!

    just got them last night, so dont espect much ! atleast the main page is live hahaha! but yea, i think i just gave myself 1 week job to clone the entire .com website and then translate it

    the links have spaces before dot and missing www [dot]

    i hope there is no issues if i use those domains ? Ashley & Tom? if they are please let me know, i dont want to go into infringement area, even though i kinda did a bit, by using the websites layout! however i did nothing more then downloading the official website, and translating the texts in it! and changing a few links where can be used, such as (buy already made games, the rest is 100% scirra.com) !

  • just finished kingdom rush tonight in about 4 hrs

  • I offer money and maybe 2 or 3 background sketch

    and if [quote:t491md0x]C2 does not support bluetooth.

    then is this possible same network can play online within country for example

    Voda fine user and play challenge with Voda Fone users

    add me here guys on onskype MKR987

    Note: I 'M serious about my project

    no you wont be able to tell the difference of people that comes from what prepaid network, what you can do since most of mobile phones this days do work as a personal computer, and some better then a intel dual core, you can read the user geolocation and create a room for that specific country of the region. however i doubt that you can cover the expenses of the project which will be significantly huge! at all the things you said! not only the programming part but also the requirements and assets!

    few tips, 1 make a full idea of your game , 2 create a budget for it, 3 make sure your budget covers all costs and possible overcosts. 4 give it a shot on the local-network first, then try the multiplayer, it should be easy, since this kinda of game is already a hot topic around c2 forums! hope it helped you, if you have a basic idea of how c2 works!

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  • You mentioned a character that is already in Q3D. Are you talking about the monsters created by QuaziGNRLnose? If you wanted to swap bodies with one of those creatures, you'd have to match one of their start or end poses as closely as possible, have one character end its animation cycle in a pose that begins the animation cycle of the second character, in order to make it look as natural as possible. In Unity, when a character dies, you can swap it out for a "ragdoll" version of the same character, matching each of its bones--position and rotation--with the bones of the destroyed character. Are you thinking of taking one of those Q3D monsters into Blender and altering its shape/texture? Because they're morph-animated (I think), you would have to capture their alterations with Shape Keys in every pose of the animation. Or maybe I'm not understanding your question?

    Anyway, I realized I have a lot more experimenting to do before I can add to the tutorial....

    yes i was thinking of the monsters from the animation morphing tutorial example, they have already the animation morphing and all the bones working, they kinda move slow but that's not the problem, the thing is i want to change the model itself to make it look like a human/or something else but keep the bones, and animation! i think its possible and easy to be done il try with blender tonight, after i manage to load the json in blender

    the other solution i was thinking to export an character and load the animation from the monster json to the new obj ! not sure how that will work ! but il give it a shot and see what happens!

    i tried placing one time a new obj into the same q3dmodel but then, the new obj dident had the animation on it, so i want to keep old model, add new model and on start of layout just load animation and bones from existing model i guess if there is an option to it! this way i wont sit there for hours picking bones and vertices xaxa but im not sure if is possible! il test it and post here!

  • Colludium oh dident knew this is already a known one, so that's why was acting like that, saving or creating let me see if i disable on destroy at end, if acts the same, cause now it makes sense, the issues i had lately!

  • Problem Description

    ok, so a while back did a layout template for my future games, its nothing more then a new game template just with a menu setup already, so i use it for all my future games, not having to repeat the process each time, so the problem is that, either i got a bad glitch, on the capx itself, or something is up with 1 of the objects.

    when i create a new game using this template, i dont have no problems on beginning, but once i switch layouts, not from menu to game, but from game to menu when an object is destroyed, some objects persist on screen, and are spawned on menu also, even though all plugins and objects are not global, and the layouts dont have any force texture on it, it happens every time im adding more then 10 objects or i dont know, if im doing a new capx, everything is ok, if i use under 10 objects in game layout, then switch to menu is all ok, but then if i add more objects the glitch happens, so either is my c2 corrupted since i switched from r205.2 to r206 and then backwards cause started to act funny once i updated the version. now this capx is made in beta r205, but even if i install r206 is still doing it, and not only that is doing a lot weird things (such as, platform behavior fails on collision, physics behavior also, even though im using bullet settings for better collisions, something is up with save/load also, if you save a file then choose to load it, the global variables, instead of loading the saved state, it adds to its variables the content of the save file, something is going on with save load, since the deprecation of WebStorage it seems to save automatically even if you dont have the object added and so on) if id be to do a bug report for all id be reported for spam, so i choose to remain under r206, because r206 creates to many problems for me!

    so in the end im not sure what is the real problem of the capx, or the glitch, all i know is that some items persists on screen, and c2 acts funny all the time lately. can it be a updated wrong file not getting written or something on the c2 version i have? or is it a real serious problem?

    i think il downgrade to r202 since it wasn't a creating big problems for me back then, and see if the problems are still persisting. if not il have to delete all my custom plugins try it with a clean version r206.

    Attach a Capx

    Download capx <initial menu layout i think i added a few objects in game layout..

    Download new game using the layout above

    Description of Capx

    1st capx is the layout im using for new games it should have the menu setup and thats it, and some objects in the game layout but nothing big, seems to have a saving behavior action, or something that saves and makes items persisting,

    2nd capx is a small game im working on for amusement, it will make the glitch even more annoying

    capx files are made in 206 and downgraded to 205.2

    Steps to Reproduce Bug

      Using capx 1
    • Step1 create any short game with it
    • Step 2 place a condition if game over to switch from layout game to layout menu
      Using capx 2
    • Step1 play the game when you shoot the bomb in the net you should be switched to menu and some objects that are from game layout will persist.

    Observed Result

    items persist on screen in capx2 on switching between layout game to layout menu

    Expected Result

    switch to layout menu all items to be as it is in the initial state, not being there, just the ones that are supposed to be.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    win7 ultimate service pack1

    Construct 2 Version ID

    205.2-r206

  • just do every 15 seconds, set enemy bullet speed to current bullet speed +10 or 20 or 50

    or you can do a is on screen set bullet speed, to self.bullet.speed +1 that will make enemys speed up as long as they are on screen, if its a 2d spaceshooter will be good if its a platform, it wont be that good

  • Edit: I think I've got the "character-carrying-things" that I mentioned in the last paragraph figured out. I discovered that it's easy to "model" an object into an already morph-animated model, export and import that model into Q3D without having to redo the animations, and then use the Construct 2 Event Sheets to seamlessly replace the original model reaching for an object. Once I've got it worked out 100%, I'll add it to the tutorial above.

    wait so we can use the monster morph animation tutorial, characters that is already from q3d, just swap the model ? and keep the same animation of movement!? i mean bones or what contains?! just change the shape of model basically?! that will be so awesome, cause it solves most of problems, just wold need to have a same size character, and then bam new characters every time!

  • Ralph there is no new release, coming as big as was the last one, for now, as it was announced, the work for plugin is for the manual, and tutorials. as the plugin reached a stable state, and its mature enough! maybe some future updates will come, but we dont know! depends all on the developer!

  • SoccerPinball — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... nball-1043

    SoccerPinball simple addictive, physics soccer game, mixed with a twist! This is a small short game, that can easy be customized into a very entertainable app Contains 58 eventsno custom pluginsnew updates coming more levels (tournament based)

    Use this topic to leave comments, ask questions and talk about SoccerPinball

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

    Don't Forget To Share Rate Comment if you purchased this template, will help the future updates!

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GeorgeZaharia

Member since 30 Jun, 2014

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