GeorgeZaharia's Recent Forum Activity

  • Thanks again for your help. I changed the version number as you said to 21202 and it worked.

    I was able to make it work and export.

    Thanks for your help. You saved my life! Have a great day.

    happy to help have a great day

  • try disable minify script? see if works ... if not.. there might be a event sheet problem.. or a file in your game that will just take a bit longer to load.. which can seem to be stuck at 70% cause your bandwidth is to slow.. i had similar problems lately... was only a bandwidth problem for me... not sure on ur side

  • is this what you tried to achieve?

    if so the answer was half way there ... i just moved some actions you did on the button press

    you can also create a function and instead of duplicating all those actions just add 1 action to trigger 1 function then call the function when u want... and will do exactly what i did there

    https://mega.nz/#!wQM0mKKR!Hr0O0-zPx8C3 ... p3FSH9uRjo

    not sure if u want him to be present on the other sides also...

  • i think i fixed it https://mega.nz/#!hZdk2ZAT!qwp40D5hS_O0 ... 9pNj6Hu-yw

    it works with the 0 origin point.. you dont need to have all those origin points.. there is no database to check if their occupied... so instead of that i checked the positioned of objects and overlapping each other it shoots 2 times... first time picks all familly then if any of them objects overlaps same position object picks that object and moves it on another empty slot...

    i think thats what you wanted <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • on turret behavior you have line of sight also i think... if you dont you can calculate the distance... so you can do this by using 1 true condition and 1 inversed...

    True check condition : if distance(enemy.x,enemy.y,turet.x,turet.y)< turret.range Action. turet.setanimation to fire... play animation from beginning... loop animation... you dont need to set the loop animation since you can switch in animation editor.. to repeat and leave the repeat count on 1 will do endless animation repeat..

    then copy paste it and select inverse on it or add Else under that condition and set animation to idle /or patrolling what you have

    also i wold remove the spit and wait action call cause it will delay all other events also... not only the spit destroy action

    remove spit destroy and wait... and add on sprite spit the behavior fade out and set the time to fade in 0 fade out 0 wait time 1 destroy after fade out.. or add a condition since its a bullet.. you can use the expression distance traveled... and the condition for spit sprite will be something like : spit.bullet.distancetravelled> 200 Action Spit.Destroy

    also you can right click on the spit bullet condition check and make it an OR condition then add on collision with walls OR on collision with enemys ( the 200 above is the distance in pixel per tick )

  • try to export with the minify script NOT selected it should work...

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  • even if you simulate the controls or not.. it wont matter... add the behavior scroll to on the player sprite and will automatically adjust the camera position to keep the player in the center of the screen or at a 100 px away from the left or right border... it wont work unless you have the layout size bigger then the game size ... you can see the game size in the left side after you pressed the name of the project in the project right side bar... youl have a width height property its automatically 800x600 if you go to layout by default its bigger... make the layout bigger then 800x600 and the behavior will work hope it helped you

  • why use functions ? when you have right click condition and select OR then add your secondary key... using functions will only confuse you ... and will make ur game performance very bad... is not the same as in native programming... it will take longer to find the functions which will end up in creating bugs and delays between Action calls ...

  • i dont think you understand how angry birds works... angry birds has a menu ... where you select the level you want to play and see the stars and total scores achieved on each level played... you will have to return to the menu and select or play the next level and so on is a go back/forward event.. for the level gameplay you can do 1 UI on level 1 then clone the layout for that level and name it level 2 all sprites and objects will be in the same position.. then use the same event sheet if needed if not create a different one ... at some point will be tedious ... there is no fast and fun way .....

  • what you mean not see him? not seeing the block being destroyed or not seeing the player1 moving to destroy? it have something to do with your server sync actions check the info on the movement update and sync calls hope it helped you... it should work the same as in the tutorial capx that is on the official default multiplayer shooter... the part where it syncs the position for x and y you have to do the same thing in order for the players to see their exact moves... if you dont do that then they will not see the current position but the start only

  • i dont get it... i see a starfield... random color images and thats it.. is something else about the script?

    Edited: was to tired to wait for the loading process... im an idiot lol... dude... your a god.... this script is awesome .... pray to GOD Gigatron to let us use it for personal purposes ...( i need a game long lost ... ) a shooting isometric one.. not sure if its an Amiba... but is from same era.. got a bit to much enthusiastic

  • c13303 the game looks dope bro reminds me of the ninja Gaiden series one of my childhood most played games ...

    Off-Topic: That profile picture its weird.. give me the chills in a bad way ....

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GeorgeZaharia

Member since 30 Jun, 2014

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