GeorgeZaharia's Recent Forum Activity

  • First of all. What have you spent 2000$ on?

    on "pro c2 programmers" i bet.

    as for

    I restarted my game over about 9 times because of some features not working correctly with others or simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

    Everything in C2 takes hours to learn and figure out when you are a beginner. moving a player with all his variables is ratter simple if you follow the tutorial section and manual area.

    i dont want to be rude. its just a lot of people are complaining about c2... but this remembers me of some old post in c2 forums where was explained that 99 times of 100 ... C2 bugs are usually miss usages. And that happens to be so true, and it happens even to the most experienced C2 programmers.

    For others who wold disagree he is not a beginner ... even though he has a lot of profile experience points those are mainly cause of the medal bug. 111 days ago he registered thats around 3 months and 1 week.. wold take around 6-12 months (if you have that kind of free time) of learning and testing capx files and ideas to fully know C2 inside out ... and even then.... you will discover things that will blow your mind.

    For those who will attack the C2 advertising.

    C2 front page says you can create your own game within minutes which you can... if you use the already existing templates that comes with C2. But if you really want your custom game that you dream of.... well ........you have to know its going to take time like everything in life.

    But first .........you dont have to take a selfie........... you have to read the C2 manual and learn.

    its sad you want to give up, but id say ... since you already gave it 9 chances.. try one more time? but before you do that... you have to stop rushing and expect results over night.... i dont know how you work, or what type of personality you have, but from the way you placed the issues .. it seems you rushed.. and trusted the wrong people... my advice... take the matter in your own hands... learn part by part, test and retest... then when you understand and know how things work together in C2 ... everything will be like a puzzle assembly for you.

    and if you ever need a capx example just ask in the forum mate. Have fun... and hope you dont give up.. seems a nice project.

    P.S if you have a 20k budget... and you want a MMO...what are you doing on C2? why not do it in unity ? hire 1 or 2 good unity programmers give them 500-1.5k, around 5-10 k wold cost you the 3d animated models. And the rest of the remaining funds place them in marketing when you will release your game. And hope you generate your money back.

    But if you purely want to place 20k in games to make money.... you definitely taken the bad choice... id never place 20k investment in a 2d game..

    Unless is a AAA MMORPG like Diablo III, i wold never be near it by a 100 meters pole. But thats just my opinion. You can do what you like and love its your cash.

    P.P.S let me rephrase ... its not the issue what your are doing on C2 for a MMO... just.. C2 is mainly for 2d games(platformers/arcade/puzzles/side scrollers/ etc) ... i dont disagree that MMOS and Multiplayer RTS are possible using C2... just a bit hard then the rest of the 2d games you can make with C2.

  • X y parallax of the layer must be to x 0 y 0 if u deisable only y that means parallax will still happen on X axes just wont happen on Y ... so you need to disable both axes for it to work.

    if you cant manage it ... set the position of the hud to ViewportLeft(0)+300 ViewportTop(0)

    layer its the layer,(can take names "layer1" or direct value of your layer (from 0=the bottom position top any number you have that is greater then other layers you might have above)), you want doesn't matter the viewport applies to all anyway... its not like you have 2 viewports.

  • everytick = lightbeam.setangle-to:flashlight.angle that should solve it

    or you can use the pin behavior on light and pin it position&angle and will automatically follow the flashalight angle and position.

    here is a capx example v2 using pin

    i updated the toggle of the lightbeam now when you press the flashlight from button to the tail area it toggles the opacity of the lightbeam sprite.

  • if you want to reset you can use either reset layout system expression or go to layout..

    for resetting the local variables i think they reset automatically on restarting the layout

    for resetting the global variables you can use before the go to layout or restart the layout expression ... the expression called reset global variables that will reset the variables to the default state of them.

    but reseting the global variables wold cause issues like in the case of having highscores that needs to stay with the last values unless you save them in a localstorage or server, the data of highscores will be lost.

  • follow this tutorial the system is for bullets reflecting from shield. but should work for ground also or any other object.

  • procedural Dungeon Generator this might help i guess. not sure how well you will understand it.

  • bumpy examplewithout plugins in case you need it.

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  • like this?

  • if you mean this type of dashing? example file.

    i just edited you capx file a bit...

    i disabled the stamina usage to 0 for testing purposes... c2 has some spawning problems on this capx and the shadow effect is a bit out of place. hey hope its what you wanted.

    and hope you like your new player face .... got borred wanted to do something more then a green block haha

  • Well, you can use any other condition not just empty, and there'll be even more lags. But it doesn't matter how laggy the project is, the actions never can be skipped, if you are having your actions skipped then you should report this as a bug for sure. You can check my .capx above with a heavy and laggy function, it frozes the game for 5-10 seconds, but no following actions are skipped and no wrong values.

    well yes but your capx that repeats "8797899" its not a actual "laggy example" caused by the function filtering but mostly cause you used repeating that action to many times. which of course wold freeze or delay the system until the "8797899" repeats are finished and then the right value wold be written.

    but on my capx you dont have no repeats and cpu increases ... on higher amount of objects (bigger projects) that type of unoptimization wold cause a freeze or cpu spikes that wold make the game/app act like skipping and you will start seeing objects going haywire or objects passing trough walls, or objects just not doing nothing or reacting to late. by "skipping" i meant not responding in the same order it should no matter the browser fps or delay of system.

    and of course im not using that type of event hierarchy i just said most people do use them and its a bad example of usage that may lead to freezes that visually look as a action or event is "skipped".

    maybe "skipping" is not the best term to use here.

    let me create a type of example infinity run like where i encountered the "skip of a action"..(edited: but i dont think you wold face any skippings nor i at the moment on my current rig) this types of so called skipping where happening on a older rig i had a few months back. now even if i manage to replicate it i wont notice it since my current rig its just awesome lol... i have some projects i could share and you could run as a test on mobiles or ur pc but requires premium plugins so... need to basically replicate those in a free way.

    anyway im not complaining about it cause by this time i learnt to work around those issues. but you asked

  • ....... click button to compare difference between glsl opacity .Use Chrome!

    http://gigatron3k.free.fr/html5/C2/FX/glslopacity/

    lol what to compare? hahaha the difference is like comparing a sloth with a rabbit hahaha its insane

    before pressing the button 10 -15 fps.. after i clicked it things got super speed haha 60fps and keeping straight insane work man ... keep it going <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    i was using your 3d starfield last week and managed to get 60 fps constant with around 20,000 objects ... i know its pure magic <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

  • lennaert

    newt

    well as i said in the above post its not happening everytime depends on how cluttered the project is and depends on the hardware that runs on.

    for example i had run some projects on mobile that was basically unusable because the system was skipping or reading the events sheet with delays.

    Sisyphus

    here is a example capx with multiple empty events filtered trough functions.

    you will notice a 0.1 -0.2 cpu utilization fluctuation depending on your system, instruction can be found in template

    Edited: And that example is only using 50 objects moving 1 px and thats it... imagine having 100 or 300 moving jumping or adding effects on it... the cpu wold "explode" or app wold crash on most of mobiles/browsers [/code:33n4anit]
    
    when you start the test leave it 1-2 seconds to get a stable point
GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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