GeorgeZaharia's Recent Forum Activity

  • I've seen several app pages on the store which do not contain this "LLC", "Inc." etc. How can I do the same?

    If it isn't obvious already, I am VERY new to this. I appreciate all the advice and info I can get.

    Thanks,

    Dalal

    Why dont you ask apple support? they have their own rules, if you hide something, they will reject your app instantly, they have a big concern around privacy issues, you hiding your LLC extension for them will look weird. Better read their submission terms, i know they have 100 pages of it, but u have to do it in the end, if you want to do business with them. Plus having LLC at the end only confirms your a legit developer, and not some indie game developer that maybe will update their software products or not. Many game developers started as an LLC and then upgraded to something else when they got bigger. LLC at end of your company name is not that bad from my point of view. Its not something you have to concern about now. No one downloads your game because you have or dont have a .LLC at the end of your companies name. You can choose not to add the LLC to public, many companies dont show it publicly the extension (ie. EA (real name : Electronic Arts Inc), Unreal Engine (.Inc), Scirra (.LTD) etc). The business extension you have to show it to Apple or on your profile/ terms and condition for legal reasons but not necessarily as your logo/ name that represents you.

    For example i have also registered one Limited, but i dont show the LTD so nobody complained thus far about it.

  • check this website there are a bunch similar to it, that has already prebuilt templates, and its ready to use basically, android has one also but for now i think this is what you should looking at.

    https://www.appsgeyser.com/ they even have a whatsapp clone template there.

    BTW people above are right, you might better need to do it by hand, i wold do it in Ruby on Rails, Twitter/Instagram, i think even whats-app is built in it. much faster, and can handle tons of users.

  • you could use a local variable on the card and set a angle value... then add and subtract from it ... and rotate the card accordingly to the variable value

    wouldn't be easier to make a sprite sheet for ur cards? i know its memory intensive but wold make a huge quality appearance difference

  • imothep85 see if this example works for u FlipCard Width

    Aher0 setting angle to +180 will only rotates the card by 180 degrees which turns it upside down

  • hi Tom, i have been trying to make a few tutorials and translate some in the past 2 months... i made a post about this issue... and some members of community said you where away... but that was 2 months ago... my problem with tutorial area is that whenever i press "write a new tutorial" or "edit a tutorial" or even "translate" one tutorial... the page goes back to the main page of "Tutorial section"... is this a website issue or is again a account related bug? i had a issue long time ago... with my other old account was unable to load the forum on some parts giving me some error codes on drive missing anyway by making a new account fixed the issue ... i just hope i dont have to create a new account... cause im a seller on this one plus the reputation points is just to hard to get back! Hopefully this can be fixed and that you have time for it!

    il be gladly sending screen videos of the problem if you need. im currently using chrome... but i dont think that is an issue!

  • you should try this plugin outrun by master Gigatron ! its doing exactly what your asking its easy to customize the graphics u just basically plug and play! hope it helps you!

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  • this is an awesome effect master Gigatron i have no words about how cool this is i already can imagine different ways to implement this in various projects .... however i can't go upper then 12 fps on chrome... cause who really uses Firefox anymore....

  • maybe you can use Video plugin...

    Mixing the File Chooser and Video plugin

    thanks for the reply, i already have that implemented just ... video plugin doesn't have an equalizer effect... which the project i was working, its based on.

  • hi, i had some project a few months ago about wave forming... and now i wanted to finish it! however i need a bit of a help with it... or an answer to a question to know if its even possible... i know we can call certain plugins trough js execution using the browser plugin... however is there a way to tell the audio plugin, c2 has, to play a certain song from the filechooser? and if is possible could anyone share a code snippet for it?

  • hi, what for is Your plugin?

    what is LMS?

    Scorm LMS Engine i think thats what its about!

  • depends on how many buttons is "many" if its a large amount of anything(>500) it can get pretty cpu intensive or hard(RAM/HDD - reading and writting) usage going upper! however it wont make a difference for today's PC's. I cant say about mobile apps, depends what is your target as a device there, but if you plan a universal app for as many mobile platforms as possible... you wold need to keep things S&S and just create the illusion of many buttons! i always use sprites object as buttons, i know needs more download memory and ram ... but once its loaded any device can use it without much effort!

  • if there is another license saying your allowed to use it only once in a production... then its not royalty free! its a category mistake ... i seen this thing on most websites...

    free royalty = you can do whatever you want with it as long you dont sell it! a good example of free royalty is the free bundle from scirra. the rest are not so much free royalty since the license of use overrides the category.

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.