DozeMaster's Recent Forum Activity

  • Is it possible to save 20 snapshots on disk, load them after into a tilemap and so get a snapshot from this and print or save as image?

    its possible if you dont want to use paster plugin or other complicated thing, you just create a global sprite, and create a instance of it everytime a drawing is made, save the snapshot url to a frame inside the sprite, then when the user wants to print it, use an positioning in screen for x and for y loopindex array kind of thing, then canvassnapshot again, and invoke the browser.execute javascript call .print to print the newly canvassnapshoturl its going to take a while for you to implement it but its the easiest way of doing it and without non-default plugins.

    when you call the print in javascript you use the same javascript you call the print from a html5 website ("javascript:window.print('canvassnapshoturl') ") just you need to change the scripts brackets to single ones ex: "myjavascript code { something 'blob code ,etc' } "

  • awesome job man, at first i was a bit reluctant,because we can do the same thing with 3ds max/blender? but now i see its doing some interesting stuff, that its probably going to cut time from that process... however i have to ask... when you used the mixamo animations and models, did you had first to import them inside other software so you can attach the mesh to the animation bone then re-export the thing and then import it inside spritmator?

    or just placed mesh + animation and everything works in spritmator? (also why spritmator? and not SpriteMator sounds more normal no?)

  • Is it possible to print the colourful drawing at the end?

    not in the curent app, but you can add that feature, by canvassnapshot system expression and then use the browser expression Invoke download "canvassnapshoturl" and before you call that you will need to clear the so called HUD so yea its possible

  • surely knows something about this

    you are to kind.

    RBuster check my signature bundle there is a template there that might do what you want. or the drawing app directly

    it using normal Sprites and vector images to fill in their inside empty spaces while still keeping the outlines, so you cant draw outside their box, its a simple painting version, but can be made in so many different ways. for snapshot you can use the system expression to take a picture of the current window, and while you do that you need to clear the objects overlapping then invoke download via browser object. there are plenty small tutorials on this, which if placed together you get a drawing app.

    however its made long time ago when i barely knew C2, and has some performance issues, there are a few loops inside that kills performance at some point.

  • i dont understand what your trying to do, if you want a stiff semicircular dotted thing that is stiff why not use a image that represents the dotted objects? like a fake container, nobody will know but you.

    PS you dont need high values of iteration to get them to be stiffed, i increased only the velocity iteration, to about 800 and position stiff to 80 so its around 10% of the above, but its as stiff as you can get and performance wise is pretty good, however if this project is for mobile i dont recommend the physics iteration, since can be very cpu intensive on mobile platforms.

  • I believe there is no exporter for Autodesk Maya 2017. There is an exporter for Autodesk 3ds Max, Blender and Unity.

    well yea 3ds max, its made by Autodesk Maya developers... i was confusing the product names, i meant 3DS Max

  • great tool man, need to add it to my C2 external tools! Your awesome!

  • [ i know of "ridiculous fishing" and probably many other games with that word on the title ... so in the end it is just that i had no better idea really ! > yea thats why i asked... i seen ridiculous fishing and many other google play games with the word in names but i guess its a 9gag trend or some new age kids joke that attracts them.
  • randomly

    i see now makes more sense learned a few things how to avoid checking negative numbers hehe, also i understand now what that

     ? :[/code:pvy8ja3c] means better and how to use properly! Thanks man.
  • > just disable the joint from the body

    >

    Yeah, but that would disable all joints connected to the body, not only the arm..

    R239 Capx

    i re-attached the limbs to the body on a order where you wold be able to cut them off without worrying to much about the body flying away... however no matter how many times you edit it..

    the problem is this : each Original point 0 is the point of gravity or point of weight of an object if you move it down the point of gravity will pull from that part

    imagine, you have a stick inside a iron ball and you can slide up and down the iron ball, wherever you move the ball that will be the center of gravity for the stick from now on...

    thats how image point 0 works... its complicated... to explain in forum chat... but i hope you get my idea...

    also object position in Layout editor matters when you create the joints... if positions are irregular then joint will be either to long or to short thats why the weird shakings and all that....

    image the joint being an invisible rope. hope my logic of it made sense to it... and the capx helped you in your project.

    Edited: also density which affects the way of world gravity and object heaviness is direct proportional with the density value you input and the size of collision box .... also the origin point 0 you have to have it dead center on X axes if you want things to be balanced...

    but not on the center of the image... but on the center of the collision box.... image the collision box as being the filled material of the iron ball from the above stick... if the ball is missing one part then its weight and gravity point changes ... physics behavior is very complex to explain... ... need to make a live feed for it or record a entire video.

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  • You see the old plugin because you not unistall the SceneLoader Edition plugin from Html5/Exporters/Plugin , The old one use a different folder so when you installed the new one that have new folders not overwrited the old and you see both ones.

    Simply remove the old one "BabylonSceneLoader" folder from the plugins and you not will see the old plugin on C2.

    not only that one.. but also user/user/appdata/roaming/construct2/plugins/babylonsceneloader was still present and creating problems.

    i fixed it now, thanks

  • Full game link error

    APK on google play had to search a bit now i realise he had it attached to signature.

    Unknown Dino Developer items on gplay i remembered that when i searched it.

    Donald Cela why the Ridiculous title name? i seen some similar games lately... is that a google word trending now or something?

DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

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