DozeMaster's Recent Forum Activity

  • answering the first question, it is possible to install the latest vmware machine in your windows pc and create a virtual mac , already done that, long time ago, about 5 -6 months ago, and generated a license, the thing is, you need the ios publisher certificate with out it, its pointless until proven other way, my only ios app is still up in the ios store, and it dident got removed from there, by not having an actual mac machine. here is the app the publisher that i worked for changed the name in time, and i lost the track of the actual app in itunes, but if you search it on itunes by the name Doodle 'N' Dodge i think you might get smth AppWebsite

  • old issue on mobiles, sometimes you get lucky to even have the popup menu keyboard from androids, its not working properly and, how DUTOIT said the only fix at the moment is by doing your own keyboard and make it appear when its needed... but its going to be kinda cpu intensive .. since you'd have all those buttons or sprites on screen checking for conditions .. ...

  • the bad part is that clash of clans is a 3d game using 2d isometric view and graphics aint cheap this days.

  • Steely

    yea there is a 3d object sprite that is basically a 2d sprite image, but has the characteristics of a 3d model

    however Dont Starve game from steam its a 2d isometric game its not a 3d game

    QuaziGNRLnose was doing a test with different character models, however i cant really fix the issue where in the animation morph example the legs arms actually are bending and moving, how do i export the animations for it, i seen in the c2 example for the orcs animations, you have 2 .js 1 is a 3d model the other i guess the animation however , how do i get the animations separated from blender? or other 3d software?

    more simple what do i need to press or export as ?:D thanks again for your time

  • Hey all,

    I am a freelance designer currently open for works. Check out the games I have worked for in Google play "TRAP THE THIEF" and "Finger Lickin Chicken Kickin".

    Designer/ Animator both in 2D/3D. Are you looking for a immediate GAME UI KIT, then kindly have a look at my "Envato Item 1 - UI KIT Pack No. 1", "Envato Item 2 - UI KIT Pack No. 2" and "Envato Item 3 - 3D Buttons for Games and Web".

    Or If you need something special and unique designs, open for freelance , just PM me or leave a comment.

    HAPPY GAMING GUYS!!!

    1 question though why your games need this permissions?

    This app has access to:

    Identity

    Uses one or more of: accounts on the device, profile data

    Location

    Uses the device's location

    Photos/Media/Files

    Uses one or more of: files on the device such as images, videos, or audio, the device's external storage

    Device ID & call information

    Allows the app to determine the phone number and device IDs, whether a call is active, and the remote number connected by a call

  • minions from overlord are the best and funny characters ever made seehere

    • Retrieve their FB > e-mail that's not gonna happen, unless Facebook allows you to do that! more then name picture and post to wall share or like you aint gonna get access to unless you prove to facebook that you really need for your application login or system.

    once you have the application setup in developers.facebook.com with all the privileges accepted from facebook, you can initialize the normal plugin or any other customs that allows you to take the info you need. there is no need of php

  • i tested your capx, seems the blue ball works perfect the problem is with the red ball, that on collision instead of passing through the bricks , hits the first and destroys like 4 -5 blocks, i think you did a destroy on counting the destroyed blocks and then on collision will destroy as many blocks as you had destroyed before, try clone the effect the blue ball has, and see where the glitch is in your events,if you could post a capx for the red ball events maybe we can fix them cheers

  • make sure your first action when bullet hits the character , it is not bullet>destroy that should be the last under spawnBlood <set bullet angle of motion 180 spawnblood set bullet angle of motion 0 then comes bullet destroy, C2 reads all events and condition from top to bottom, if you place bullet to be destroyed first then the rest of actions wont take place cause the bullet actor wont be in the screen anymore!

    here is a blood splatter with bullet behavior Download

    here is a blood splatter with physics Download

  • for the app if doesn't answer its because of the build you made in intelxdk it might not be compatible with ur device, try from intexdk not to export for cordova or other things, but the normal Android that says nothing else near it, and test it that way. also might be because you have to many audio files and your scene is preloading all. and instead of preloading when the app loading bar appears loads it when you should already play at freezes the game, happened to me a few times. its a bit tricky its a matter of building the right apk for that issue!

    well for see if you have beta you go in the capx you made, unzip it since capx works like a zip and you'l get a project with a caproj file in it, open the caproj with notepad, and you will see version in the top lines, around 7-10 line. if its 205.2 then its beta, the stable release its 200 so the version should say Version : 200.000 or 200.001 smth if it says 205.200 then its the beta version the other way to check it is going into C2 and check the info button will tell you about the current version

  • /Developer/android-sdk-linux/tools/ant/build.xml:950: null returned: 1 <---- you have updated your C2/intelXDK ?are u using free C2 license? is your C2 a beta version?

    seems more likely a linux intelxdk problem

    also possible the C2 being beta most plugins don't work well on beta versions!

    about this problem :>invalid filename "men??background.png".

    check your assets maybe you have a big project, and you forgot 1 png to drop it in the screen, and you have events for it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you can use play at object place the sound in your rain scene, and it will automatically use the 3d audio drive thing atleast was doing that in previews C2 releases

    i changed the capx shared before Capx its doing basically the same thing, but more natural by using the audio plugin itself with no math involve

DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

Twitter
DozeMaster has 36 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x3
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.