BerthusX's Recent Forum Activity

  • When you add a child to an instance, Construct does all the calculations needed so the child keeps it's original transformation before attaching.

    Effectively what that means is that upon adding a child, it get's no visible changes. Only changes made to the parent after attaching will affect the child.

    If you mirror the parent after adding the child you will see a change.

    Hi thanks for detailed explanation, yeah from my tests I noticed that if you add the child and then do changes to the parent it effects every child attached but in my case I'm spawning child as the game progresses and applying every change made on parent individually on the child that just spawned makes parent/child relationship useless :( It would be awesome if we could setup a way that children just take every change their parents has after getting attached to the parent.

  • I have 2 sprites.

    SpriteParent

    SpriteChild

    I set SpriteParent as "Mirrored"

    I Add child "SpriteChild" relationship on "SpriteParent"

    Then I spawn "SpriteChild" on "SpriteParent" image point.

    SpriteChild spawns "Not mirrored"

    I was expecting it to spawn like his parent "SpriteParent" as mirrored.

    Can somebody explain why it doesn't work that way?

  • Magic Browser is Client/Server based browser.

    Right now the Android version is in development.

    Solutions:

    • No need to touch your phone to test your game.
    • Full-screen Webview browser the same that's being used to build APKs for C3.
    • One click device orientation.
    • No more QR Code scanning for remote preview.

    Work in progress:

    • Displaying console logs inside Magic Browser server.

    Demo:

    https://streamable.com/g3qeia

    Buy me a coffee <3

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  • Expected result:

    Conditions:

    System: On start of layout

    System: 0 > 5

    Logged:

    Hello

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  • Hi,

    I want to extend Browser.Log function of default Browser plugin so it also logs conditions.

    Example Setup:

    Conditions:

    System: On start of layout

    System: 0 > 5

    Event:

    BrowserExtended: Log With Conditions | ("Hello")

    Code:

    logWithConditions(log)
    		{
    var conditions = xxxx;
    			console.log("Conditions: " + conditions + " Logged:" + log);
    		}
    

    How to receive conditions? Is it possible to receive conditions?

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  • How can I make First layout start on pressing F5 in editor instead of current open Layout? Thanks.

  • I'm willing to pay.

  • Is there a Rex_DragScale2 for Construct3?

  • Pinning same sprite one after anothe with distance? Yes you are able to do that but with lag compensation such as my example:

    https://www.dropbox.com/s/dweiseyefic0m3g/pin_to_pin.capx?dl=0

    Thanks this example is very enlightening <3

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BerthusX

Member since 7 Mar, 2021

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