NitidOnline's Recent Forum Activity

  • Problem Description

    Signalling server is down. Failed one hour ago.

    Attach a Capx

    none

    Description of Capx

    Steps to Reproduce Bug

    • Run Pong MP example

    Observed Result

    WebSocket connection to 'wss://multiplayer.scirra.com/' failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT

    C2Multiplayer.signallingConnect c2mp.js:292

    c2mp.js:336 Signalling server error:

    Event

    bubbles

    :

    false

    cancelBubble

    :

    false

    cancelable

    :

    false

    composed

    :

    false

    currentTarget

    :

    WebSocket

    defaultPrevented

    :

    false

    eventPhase

    :

    0

    isTrusted

    :

    true

    path

    :

    Array(0)

    returnValue

    :

    true

    srcElement

    :

    WebSocket

    target

    :

    WebSocket

    timeStamp

    :

    53945.995

    type

    :

    "error"

    __proto__

    :

    Event

    Expected Result

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 7 Home Premium SP1

    Construct 2 Version ID

    R244 (32 bit)

  • SOLVED. See fist post if you have the same problem.

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  • Really? OMG

    Thank you!!

  • Yes, it's r212.2

    I've tried from two diferent connections too, so is not a net speed problem.

    I'll follow your advice of talk to support. Could you tell me what the mail is ? I can't find it.

    Thanks a lot.

  • Hi!

    I'm getting the error "Could not find file 'C:\inetpub\non_public\v4arcade\temp\93012\game.zip'" after the upload of the file when trying to update the game. I've used the arcade exporter to create the .zip file.

    It happens both uploading the file and getting it from an url.

    I've tried to upload the first version but the same happened so I can't figure out what's going on.

    Greetings!

    ****** SOLVED ******

    The problem was that I had an .swf file into the project and it is not allowed to upload it to Scirra Arcade.

    I received a warning message about the swf when i tried to create a new game, but that warning doesn't show up on updates.

    Once removed the swf the upload worked fine.

    It was a lucky shoot.

    Thank you Kyatric for your support.

  • Congo is an abstract strategy game designed by Charles Watillaux circa 1880. It's represents the expanxion of four colonialist empires on the banks of the river Congo.

    Taken Flag Interactive brings this game to online thanks to Construct 2 and his community.

    Pleas, give it a try, enjoy and comment!!

    Scirra Arcade: https://www.scirra.com/arcade/strategy-games/congo-2508

    Gamejolt: http://gamejolt.com/games/congo/66894

    PD: It will be kind if you could rate it on gamejolt... it is and upgrade there and nobody gives a try to the new version <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

  • > Bug 1: I just cannot figure out what is going on here. I'm sure I remember it used to work, and IE11 has been through some updates recently, and perhaps they broke it... I can see in the debugger it's calling the function to request fullscreen, and IE just ignores it. No errors, no messages, just nothing happens. I could reproduce the same issue on Firefox for Android and Firefox OS so I'm not sure if it's something wrong with C2 or what, since it works correctly on Chrome desktop and Chrome for Android, and Firefox desktop. I submitted bugs to Microsoft and Mozilla to see what they make of it:

    >

    > https://connect.microsoft.com/IE/feedbackdetail/view/956312/ie11-silently-ignores-msrequestfullscreen

    > https://bugzilla.mozilla.org/show_bug.cgi?id=1058700

    >

    > Bug 2: this won't be fixed - fullscreen 'off' is simply not supported in node-webkit, just choose a fullscreen mode (e.g. letterbox) and set the window size, the result is the same.

    >

    thats still the bug i reported some time ago where you sayd it does function correctly

    its not repeatly clicking the button what fires the fullscreen event on firefoxos, it only works with a "double" touch

    Thanks Flrd, changing onTouch for onTap in the button that makes the call to the fullscreen mode worked for me in IE11. In Firefox and Chrome onTouch works without problem. An the fullscreen availability runs fine in those three browsers.

  • Edit: As said in the multiplayer tutorial:

    [quote:2sv3ql14]Note that the Peer object's 8 direction behavior has Default controls set to No. This means none of the objects will be controllable, except where we use Simulate control. This is necessary to avoid the behavior trying to control all the peers in the game, where it would conflict with what Sync object is trying to do.

    So changing that in Platform Behavior MP works properly.

    My apologies.

    *******************************************************************************************

    Thanks in advance.

    Problem Description

    Using the platform behavior in multiplayer makes all the peers being asigned to host.

    When you move the player in the host, host and peers players moves.

    Each peer can still move is onw player, but this make the other players (host and other peers) shake.

    Attach a Capx

    https://www.dropbox.com/sh/z0n1zwj5782momd/AAATIo7JhWiWBi0qnLYnCjwqa?dl=0

    Here published in Bitballoon: http://mp-platform-bug.bitballoon.com/

    Description of Capx

    Multiplayer template modified as follows:

    1. Added a soil (sprite with solid behavior)

    2. Added "Platform" behavior to "peer" object.

    3. In Game Events changed "8 directions - Simulate control" to "Platform - Simulate control" (Bookmarked)

    4. Disable "8Directions - Simulate controls" and down movements. (I've also tried eliminating "8Directions" behavior and actions).

    Steps to Reproduce Bug

    • Run the game and start as host.
    • Open another tab and join as peer
    • Move the players

    Observed Result

    As in problem description.

    Expected Result

    Independent movement.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (unknow)

    Operating System and Service Pack

    Windows 7 Home Premium SP1

    Construct 2 Version ID

    R195 (32-bit)

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NitidOnline

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