Everade's Recent Forum Activity

  • One simple approach would be to define the gender randomly prior generating the text.

    That way you can easily differentiate which pronouns you need to use while generating the text.

    I made a quick very basic example to demonstrate this. Of course it could be further advanced.

    Another approach would be to use regex, to replace partial strings on the fly.

    But i'm sure there are smarter ways.

    Here's the example

  • ah cool, I looked everywhere for documentation or a video tutorial for that, but I must admit that I couldn't find any. I continue to search but if you have a doc or other I am willing to take

    A tutorial or documentation for this very specific setup will most likely not exist.

    That doesn't mean it's impossible to do. Just look at the official multiplayer examples, there it shows you how to handle different "camera" positions for each connected player.

    Online Multiplayer includes all info you need for multiplayer and how to handle individual viewport positions for each client. Or how to handle a different game state for a peer when compared to a host.

    There are multiple ways to approach your idea, there's no finished system or tool that makes it for you with a few clicks. Just like with anything else, you need to use the tools at your disposal to come up with a way to achieve your goals.

    Construct 3 Documentation includes all the information you need to create your game.

    There have been other people asking for similar setups before:

    construct.net/en/forum/construct-3/how-do-i-8/multiplayer-camera-following-173525

    construct.net/en/forum/construct-3/how-do-i-8/player-own-camera-multiplayer-152924

    construct.net/en/forum/construct-2/how-do-i-18/scroll-camera-player-79026

    Making a game or using a tool is a learning process. A video or a tutorial for every single system or concept that you come up with doesn't exist.

  • Yes you can change the event to the collision condition. But just to make sure you understand how events work:

    The game runs through "player -> is overlapping coin" every single tick! (even without the "Every tick" condition)

    Means, if there's a tick, in which multiple coins overlap with the player at the same time, the condition is true -> but only 1 coin will be added, while all overlapping coins will be destroyed.

    So you would either need to change it to:

    ->For each coin --> player is overlapping coin

    As a nested event, to make sure that every single coin triggers this event if multiple coins are overlapping the player.

    OR

    instead of "Add 1 to coins". You could change the "1" to "coin.PickedCount". So if multiple coins are overlapping, it will be increased by the current overlapped value.

  • Oh ok.

    Good to know. Because all official tutorials only feature the tag "construct3".

    So i assumed we needed to use that one.

    But yes you're right, construct-3 works as expected. Maybe add "construct3" to avoid confusion?

  • Unfortunately Construct 3 doesn't offer any great tools for isometric games.

    Although it is possible to do, the editor isn't doing you any favor.

    However there are official isometric pixel art examples you can look at (which use tiles i believe) so lookout for them.

    Isometric examples can also be found in the asset store.

    You can use sprites and place them manually, which is rather time consuming.

    You can program your own level designer using C3.

    Or you can use external tools as a map editor, export the map to json. Then import the json format to C3 to generate the map on runtime.

  • Yes it is possible.

    You can learn a lot from the multiplayer examples. Either adjust the camera/viewport position/rotation for each player, or mirror the object positions.

  • Please look at the links.

    Some translations ARE tagged with "construct3". But they still won't appear. Or maybe i'm missunderstanding something?

    Just seems like a big deal to me if you can't find hundreds of tutorials if you don't understand english.

    I can live with your design, and i understand that some of it may require a lot of work. It's just honestly annoying to manage assets, bundles and discounts in your asset store. I wrote these down after it took me an hour for some very basic changes that i first had to figure out. Things that could be changed in a few minutes like adjusting a discount.

  • Tutorial Issues

    1. Translated C3 Tutorials are not tagged as C3 Tutorials. As such, searching for translated C3 tutorials while having C3 filter applied shields 0 search results despite there being many translated C3 tutorials. https://www.construct.net/en/tutorials/construct-3?flang=9 https://www.construct.net/en/tutorials?flang=9

    Asset Store Issues/Feedback

    1. Bundle prices can never be adjusted in either direction as long as someone added the bundle to the a basket. You must take them down from sale, and create a new bundle instead.
    2. Bundles can also NOT be deleted if someone added the bundle to his basket. So you're stuck with them forever because inactive users tend to keep items in their basket forever.
    3. Just like with an item being in the basket... The whole pricing system is locked down as soon as you've set a scheduled discount. So if you want to reduce the base price, the entire store system is designed to prevent that with all its might.
    4. Best Sellers seem to be based on Total sells. As such i've witnessed people "abusing" the system by selling their assets for 99% reduced prices for short periods (website wide sales) simply to climb the ladder. Possibly even self-purchases. Once up there it's impossible for new sellers to ever reach the best sellers. Would be appreciated if it could be filtered for monthly best selling assets instead, or at least let buyers filter manually for total sells (default monthly) so this "abuse" can be mainly prevented and give new assets a fair chance. Even if it wasn't actively abused, would still bring more competition and fairness to the asset store.
    5. I always feel like i'm back in school when i'm calculating the days for the next possible discount setup. Please let us set the start and end-time for discounts using a calendar system rather than letting us math-ing it out. Overall scheduling discounts feels very unintuitive and restricting since we can only plan 100 days ahead.
    6. License types in bundles aren't updated if you removed a license type from an item, even after re-visiting the bundle settings and the correct license it selected.
    7. Strange behavior with old bundles. Their prices / price reductions don't seem to update at all, despite displaying the new prices when going into the bundle settings. (If the base price of an item that was inside an old bundle has changed.)
  • Try Construct 3

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    1. Yes. Especially for 2D-platformers, -tiled or -top-down games.
    2. Event sheet coding comes with a solid tool-set and shouldn't be underestimated. It should allow you to achieve basically anything you can imagine in 2D, even without javascript.
    3. Unfortunately CPU overheads for nested loops can become aparent. Depending on the size of your game, or the complexity of your systems, you may want to replace these loops with javascript.

    I think there's not a single game out there yet showing the true potential of Construct 3. There are only a handful of hidden gems, that's because C3 is mainly pulling in less experienced game makers due to its event sheet premise.

    So feel free to bring justice to C3.

  • And what about translated tutorials not working with language filtering? There are many C3 translated tutorials in many different languages, which can simply not be found.

  • - Tutorial lang filters work (note, there are no German ones, try Arabic to confirm)

    - Addon search isn't case sensitive, but it can't differentiate between "normalmap" and "normal map"

    - Undeleting/deleting topics now shows an error if there's a reason can't be deleted/undeleted

    - Upvote/downvote is fuzzed I beleive which is why the # might not reflect properly

    Tom

    Thank you very much for the fixes and your response. Appreciate it.

    About the tutorials, i translated one of the original ones to german myself.

    construct.net/en/tutorials/anfanger-guide-construct-2857

    I understand the issue on the addon search now.

    However please also note that when you search only "normal", it's not able to return "normalmap" written together. Meaning, it only searches for full words?!

    norma = 0 results

    normal = 2 results

    normalma = 0 results

    normalmap = 1 result

    Sent you the screenshot about the store sale issue.

  • TomAshleyDiegoMLaura_D

    Seriously, should we report website issues somewhere else?

    Because no one seems to adress any of them.

    There are many more, but reporting them seems to be pointless eitherway.

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Everade

Member since 24 Jun, 2014

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