Jarnopa's Recent Forum Activity

  • Publishing of King Swing is getting closer. Last map for now on.

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  • Just got the controller mailed up to me and after android release im trying to make port to PC!

  • Been thinking and trying that out, maybe it will be zoomed out.

  • Hi everyone, im a starting game developer and now my first public project is going to be released in a few weeks. Here's some preview about it.

    Basically King Swing is a puzzle top-down, where you try to avoid walls and enemies. Enemies are trying to drop you out from the game. Everytime your swords swing walls or enemies, it's game over.

    Follow progress:

    ?https://www.facebook.com/kingswingfi

    ?https://twitter.com/kingswingfi

    Take a look at the alpha debut trailer, which shows a bit about game mechanics and graphics. It has been a joyful ride to learn how to develop games and Construct has helped me alot. Thanks for being such an awesome platform and cheerful community!

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    Also authorized on indieDB!

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  • Hi there eager graphic artists, im looking for a person, who could make me 6 to 8 pieces of art. The game is going to be published and released to android and iOS later in the eternity. I will give all the necessary in-game graphics you need to make awesome concepts.

    If you think you are the right man / woman / alien / Mr. President / not really sure who you want to be for the job, feel free to contact me over email.

    : jarnopa95 [at] gmail [dot] com

  • Looking for graphic artist. Style would be similar like Rovio's Tiny Thief. If you think you got what this "toonish" style takes, contact me via PM and we can discuss more about this project. Reward is promised.

  • That way really doesn't work if there is active objects invisible, they are still usable which makes it pretty hard when making touch screen game. Any method to make these objects not-usable when not paused and usable when paused?

  • Not like the object is moving, but has moved in any direction. I've been struggling with timer in my game because of this. Getting frustrated.. At the moment my timer starts when layout starts, but i'd like it to begin taking time when the main object moves.

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Jarnopa

Member since 22 Jun, 2014

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