ryanrybot's Recent Forum Activity

  • Ok, bye.

  • The boss is looking so ace mudmask! That death animation looks slick too.

    It makes me a little jealous as I'm so far behind on my project.

  • Great job, it has a lot of potential!

    I noticed that the walking angle is not what the buildings and fences were angled at, which makes the game feel less polished.

    It's really a good start though. Keep it up!

  • To get a longer jump, you will need to simulate the direction you want your object to go; either by simulate pressing right, or left.

    You may need to tweak the acceleration and top speed attributes as well to get the desired result.

    There are other methods, but that should work.

    btw, this should really be in the "How do I..." section. You may have better luck having your questions answered there.

  • Thanks for the heads-up ! The last thing I want is to spread misinformation.

    It's been a while since I've imported any animations, and should have researched before I spoke.

  • I really like Spriter, and use it mostly because I didn't want to have to draw all the animations. Although I can't vouch for the performance gains, on paper it makes sense as a way to save a ton of memory.

    Luckily, Brashmonkey has some step by step videos as well.

  • If you are on Windows 10, it might be because of the latest update. Microsoft probably implemented a new security feature.

    I'm even getting the prompt for other applications that I know are trustworthy, so I don't think we all have digital herpes now or anything.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Okay, bye. Have fun.

  • Thanks chrisbrobs!

    The work you have done is very impressive, and I'm certainly excited by what you plan on implementing.

  • Do you mean saving your game and continuing from your last save?

  • It seems really promising so far!

    So this will be an effect that can be applied to individual sprites, and not something that affects the whole scene, is that correct?

  • Ha! That plays a lot smoother than I thought.

    Loving the powerup. Very cool idea instead of a fireflower.

    I noticed there are a few issues, such the character being able to run ahead of the camera a bit, but it's taking shape really well.

    I look forward to seeing what you have next.

ryanrybot's avatar

ryanrybot

Member since 21 Jun, 2014

Twitter
ryanrybot has 1 followers

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies