Rennoc's Recent Forum Activity

  • Hello everyone!

    I'm trying to make character selection screen where I can use two arrows buttons to scroll through different playable characters(sprite objects), and then have another button that scrolls through the different color variants for each character.

    I initially thought that using an array would work best for this; I'd store the UIDs for the different characters along the X, and then the different color options along the Y. I made instance variables for X and Y in the array that change as I hit my 3 buttons. Then using those XY coordinate I set my global variable to the selected character UID. After this things got a lot more complicated, and my code gets horribly repetitive and cumbersome, and it seems to work as long as I stay in my menu layout. When I try to switch from my menu layout to my game play layout, things don't carry over well because of the different UIDS. I feel like my problem would be solved if I could store my object name in the array, but as far as I can tell, that isn't possible.

    Long story short: How do I make a non-cumbersome character selection screen? Is it possible code one elegantly?

    Any advice is a appreciated, thank you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Rennoc's avatar

Rennoc

Member since 20 Jun, 2014

None one is following Rennoc yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies