Hasan999's Recent Forum Activity

  • Let me clear your doubts:

    1) Fetching of a product should be done in the same event sheet that is used to 'purchase' that product.

    2) Fetching can be done at any point in time before the user could buy. For example: On start of layout, or even "On Purchase button pressed". But in this case, you should also use "is Fetched" then Purchase.

    3) Only the last fetched product is purchased. So if you have multiple products, make sure you fetch each product with separate "On Button pressed" events before buying the corresponding product. It will not make sense to fetch all products together On start of layout, since only the last fetched product will be 'ready to be bought'.

    Hope this helps

    -Hasan

  • Can you please provide specific example or direct links.. I am not familiar with integrating third-party API's to C2 yet. But with your specific help and direction, I can learn and implement.

  • Hi,

    I need to know how can I make a leaderboard system where users can post Scores with their Country shown (a flag, or just text).

    I have seen this in some games, but how can I implement this using Construct 2.

    Please share examples and/or links of where I can learn and get started with this.

    Thank you!

    Hasan

  • Problem Description

    A Physics (behavior) object falling due to gravity will suddenly "stop" if its being transformed (size changed).

    Attach a Capx

    https://www.dropbox.com/s/1hsayxk27134kz6/Physicsbug.capx?dl=0

    Description of Capx

    One square sprite (Physics behavior). Whenever Touch is Down, its width increases.

    Steps to Reproduce Bug

    • Any Physics behavior
    • Transform either its width, height, scale, etc.

    Observed Result

    At the moment (and while) the sprite is being transformed, it no longer follows "Physics", in fact it just stops there suddenly. In other words, the change in width defies Physics!

    Expected Result

    Graphics (and change in transformation) should not affect the Physics behavior or motion. Just like the case of animations and rotations, Physics should be independent of Width, Height and Scale as well.

    Affected Browsers

    • Chrome: Yes
    • FireFox: Yes
    • Internet Explorer: Yes
    • Mobile Devices: Yes

    Operating System and Service Pack

    Windows 7 - SP1

    Construct 2 Version ID

    r200, I observed the same in r202, and r195 as well. This problem was apparently there since the beginning.

  • One feedback at least? Please?

    Anyone?

  • If they are different objects, they cannot have the same name.

    If they are same objects (Create Object), then they ALL would have the same name.

    Distinguishing and corresponding to a specific object then would be through its UID (Unique ID) or "Picking by near/far" etc. feature.

    Otherwise, there is no 'expression' to compare "names" of Sprites, but there are ways around it.

  • Can I please get some feedback?

    You don't have to be a Cricket fan or expert to play this game. I think its addicting user-friendly game-play would make it equally interesting for anyone.

    Please try it out and review. Thanks !

  • Hey guys,

    My new game is particularly for the Cricket lovers out there..

    Stickman Cricket League (SCL)

    is a game where the you (batsman) have FULL control on your shot selection. Hit the ball for maximum runs using the best Angle, Timing, Placement and Power --Only talent works in this game, not bugs

    Automated Bowling with varying pace of full-toss, slow bouncers, short deliveries, and yorkers!

    Try it out, submit your highscore Online

    Play Store: https://play.google.com/store/apps/details?id=com.acl.app

    Youtube Video (Game-play):

    Please rate and review - I will be waiting for your feedback.

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  • Anyone?

    Summary: How do we now implement Google Play Leaderboards, when Client Secret is no longer provided to us by Google?

  • Thanks zenox !

  • Problem Description

    A Physics (behavior) object falling due to gravity will suddenly "stop" if its being transformed (size changed).

    This happens in all latest versions of C2 - Not sure if it is since the beginning!

    This is the simplest way to identify this bug:

    Create a Sprite --> "Square" --> Behavior --> Physics

    Event: At timer > 1.5, Action: Square.width = Square.width - 1

    Observation: Square starts to fall normally, until time > 2, it stops right there and reduces its size.

    Expectation: The square should have continued to fall during transformation, because Physics behavior and motion should be independent on the size/shape (i.e. graphics) of the object !

    Secondly, it defies "Physics" with that unnecessary pause in motion.

    Am I right?

    EDIT: CAPX File - Download here: http://www.filedropper.com/physicsbug

    I can't find an option to attach a file? - is this normal?

  • Hi,

    Is there any way I can go back to r195 and open a project that I made using r200 ?

    This is very important for me, because I realized that one of the external plugins that I needed was only applicable till r195.

    Please help !

    Thanks,

    Hasan

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Hasan999

Member since 19 Jun, 2014

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