Hasan999's Recent Forum Activity

  • Hi, I am creating a Brain-it-on DIY Physics type game (with Inventory), where you can create and watch a chain-reaction based events with Physics objects once you click Start.

    I want the users to be able to "Record" a video of their game-play (chain reaction happening) and upload OR share it with friends. Similar to the famous game Brain Dots.

    I could not find a plugin or a way to do this. Any idea on how can I implement Video Record and Share feature on C2?

    Thanks!

    Hasan

  • Ashley We really need to have Admob plugin updated so that we can officially use its Rewarded Videos instead of going long way with third-party unreliable plugins. This will be the ultimate solution! Please please please update asap! Thanks!

  • Hi.. I was wondering:

    1) If C2 Projects will be compatible and usable in C3 Editor?

    2) If our C2 License will be workable and applicable for C3 as well?

    3) Will C3 have support for 3D Game Making? (is there a chance?)

    Thanks,

    Hasan

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  • does Scratch's interface inspire your students?

    Excluding the age group 5 to 6, we have to agree: everyone hates the Orange Kitty!

    Well, at least they updated it to make the UI background as "White". It was way too dull before.

    I don't think the interface inspire students, it is the output that inspire them. When they "do" something in programming and it "works".. that's when they get inspired and excited. And when they do something and it doesn't work, that's when they troubleshoot and learn.

    I would personally go for Scratch if I have to teach them programming. I would go for C2 if it is a "Game Development" class.

    It more depends on the 'Instructor' to make it interested or boring, lesser depends on the software.

  • glerikud Thanks!

    Yeah, that will work. By giving a broken/incomplete game and they figure out why it is happening and how to fix. Likewise, a car behaviour can be made using events and actions.

    In fact, that is why I like C2 as being the most fun game making tool.

    However, since this topic was about comparing it with Scratch... let me re-emphasize that (for a kid or beginner), advancing from Scratch-like Programming to any Syntax based programming (like Python/C) would be far easier and relate-able, than jumping from C2 to a syntax based programming <-- simply because of the flow of programming structure. Don't get me wrong, C2 will definitely develop/boost algorithmic thinking, and so will Scratch.. but both have slightly different applications and learning outcomes.

  • I may be responding to this post too late, but I find myself very relevant to answer and appreciate this question.

    I've taught Scratch for around 5 years, to Ages: 6 to 18 (currently, I am teaching Scratch as a starter for "Introduction to Programming" at University level... if you might know Harvard University does the same!)

    I've also taught Construct 2 for around 2 years to similar age group, mostly younger ones.

    Based on my years of usage and teaching experience for both softwares: Scratch, the way the programming flow works, it resembles any other syntax based programming (top to bottom), similar loop/if/else structure. I think if "Teaching Programming" is the aim, then I would go for Scratch despite its poor FPS and lack of game-making simplicity.

    If, on the other hand, "Making Games" and/or "Logic Building" is the aim, then I would definitely go for Construct 2. The difference is, C2 is the most sophisticated yet simplest 2D game making software I have ever used (among 15+ more that I've tried). All the behaviors, the relevant list of conditions and actions, the necessary yet optional set of settings for each behavior, layout, layer, objects, (etc) - All of these does not let you get stuck anywhere, and it just helps implement 'your' logic the way you want very easily <--- Doesn't it? but here's the catch: It won't help the person 'learn' the structured programming or even the classical troubleshooting skills, which could be learnt with Scratch. Meaning, things are made so simple* in C2, that for a beginner, jumping to an actual programming language will be very frustrating, despite he/she will be too good at algorithmic thinking.

    * Example: A top view Car game... in C2, the user will just select the Car behavior with Keyboard object and a good percentage of the game is already completed without a single line of coding! - No Learning really - In scratch, the user will use several if/else commands with variables to achieve that Car like control - Decent amount programming done!

    Summary:

    Construct 2: 70% Fun, while 30% learn Programming skills,

    Scratch: 30% as Fun, but 70% helps learn Programming.

    So, it depends on what is the 'aim' of the course. For me, I used to go with C2 during Fun Summer Camps (short courses), and I choose Scratch for a longer term "Programming" course to prepare them for syntax based coding in future.

    Hope this helps.

  • Anyone?

  • Hi,

    Since Facebook does not allow the common C2-friendly Ad Networks (e.g. Chartboost, MMedia, Adsense, etc) - I am stuck on which Ad Network can I use to monetize my Facebook game(s) ?

    Currently, these are the Ad Networks that Facebook allow:

    List: https://developers.facebook.com/docs/games/gamesonfacebook/monetization

    Does someone know if any of those 50+ Ad Networks is available as a plugin for Construct 2?

    Please help!

    Thanks,

    Hasan

  • Hi, I believe you're missing a plugin when you compiled your game through Cocoon.io.

    Not sure what your game does or what features it has, but whichever extra connectivity/feature you have in your game, its SDK needs to be installed before Cocoon compilation, through Cocoon.io plugins (perhaps via github if someone has made one).

    You should ask this question at cocoon.io forum, they should be able to help you.

  • Thank you GDaD , arcab072081 , senecaa , kthrock for the nice feedback

  • The above technique is the correct way of doing it... But if you want a shortcut and don't want to use variables for this, then just show "Text" first, and then subtract whatever value it chose and showed. Example:

    Set Damage.text to: Choose(16, 17, 18, 19)

    Subtract int(Damage.text) from "Enemy_HP"

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Hasan999

Member since 19 Jun, 2014

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