Hasan999's Recent Forum Activity

  • Hi..

    My question is related to copyright issues, can I use exact WhatsApp emojis (of Android) in my Android game?

    Thanks.

  • Hi Toby, I have a similar problem..

    Banner and Interstitial Ads work perfectly, but Video Ads do not show.

    Video ads get loaded, but still never show. I tried with both: Test mode enabled and disabled. No luck.

    Can you please look into this. Thanks.

  • Thanks, that makes sense.

    Just before I try anything, I want to know if Multiplayer.peerID remains constant for each user (device), OR, it changes each time for the same user log in?

  • Hi, I've almost made a Multiplayer game.. I was wondering it is possible to "Save Friends" using some permanent Friend's ID? So that people can "Add" (save) their friends they played with, and later able to see a list of which friends are "Online", so they an offer them a Match.

    Is it somehow possible?

    Thanks!

  • Hi, I'm making a similar game, I realized working with multiplayer stuff is much easier than I initially thought. And yes, this was the very first challenge: Send your name to host/peer, and retrieve his/her name.

    This can be done through "Send Message" option of Multiplayer, and likewise, "On Message received"... In fact, my whole multiplayer game uses only Sending and Receiving messages to communicate, and it works perfectly! (i.e. as long as it is a turn-based game)

    So, let's say, when you type your name, On button pressed, you can choose > Multiplayer > Send Message

    (this will be done in common, right? whether it is the host or peer), so you need to include a sub event there:

    if host > Send Message (to Multiplayer.peerID, tag: "name", message: name.Text or whichever)

    else > Send Message (to Multiplayer.HostID, tag: "name", message: name.Text or whichever)

    Then, in the Host Group only, have a condition:

    On receive message "name" > Set oppname to Multiplayer.message

    And likewise, in Peer Group, have similar condition:

    On receive message: "name" > Set oppname to Multiplayer.message

    If you can do this, you can communicate anything from peer <--> host by just sending "messages" with information, throughout your game.

    Let me know if this helped.

  • Hi, I am creating a "Letter Peak" or "Wordscapes" type game where the user is given SIX letters, and they have to make words that will be checked with an array of English dictionary.

    Well, that part is done. Works great.

    However, when the random letters are assigned, I want an Array to store all possible valid words that can be made from these letters. This is where I'm getting stuck. I tried a method with double-for-loop that iterates each permutation of these random 6 letter words with each word of english dictionary, it does work but it gets stuck for 10 seconds to do so. That's because my Dictionary array is 14k words, and combined permutations of the 6 letters are also 1000+. So, some millions of iterations.

    Summary:

    I want to reduce these iterations to extract and store all valid English words from the combinations of randomly given 6 letters.

    Any help will be appreciated!

  • Hey guys.. I've just published my first game on Play Store! (created in C2)

    I would really appreciate if you can spend some time to play and provide your feedback!

    It's called FallDown Revamped, a unique concept of the classical FallDown game where you have to navigate and pass through random obstacles. Lots of power-ups to keep you engaged.

    Give it a try: https://play.google.com/store/apps/details?id=com.falldown.revamped

    FallDown Revamped - Direct Link

    I'll be waiting for some feedback! I hope you'll enjoy.

    Thanks!

  • Yes. That official scirra plugin is of no use. They did not bother updating it.

    Also, they did not add Rewarded Video ads in their official Admob plugin.

    Best is to use Cocoon.io Google Play Games and Google Ads plugins. They work perfectly. They're free.

  • So you want a few variables (counters) that do not get reset.

    Use "WebStorage". (the newer versions of C2 have LocalStorage, but I prefer using WebStorage instead, this you can get by adding a New Object then right-click to select 'Show Depreciated Objects').

    WebStorage (or LocalStorage) basically saves and keeps the value... even when you restart or close the whole game and come back the next day. This is normally used for "Best Scores" and "Total Coins Collected", etc. You can use this in your Game layout as a counter. And the Menu or Levels page to reset it.

  • Anyone?

  • It's easy. First make a "Family" of all the "items" you have.

    Then, do this:

    For Each box:

    --- if box overlapping with Family ------ | Set box.occupied = true

    --- else ------------------------------------------- | Set box.occupied = false

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  • Thanks RayKi, I have done the "save" state and "load" state part already, works great!

    Yes, I wanted the user to also be able to Record a Video and save, upload and/or share his attempt (performance) with friends, through a video file.

    Hoping this is possible and someone would help me out in this..

Hasan999's avatar

Hasan999

Member since 19 Jun, 2014

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