ReMasteredGames's Recent Forum Activity

  • Hi,

    This issue has been bugging me for months and I seem to be unable to find anyone able or at least willing to help. My game runs online on iOS through Google Drive, but will not run offline. Another app of mine DOES, however run offline. I've looked into the offline.appcache file and cannot see any blaring differences as to why this could be.

    Anyone have any ideas? Scirra?

  • So I have two apps I'm exporting as Web apps. Both work perfectly when you first open them online.

    But one of them does not work offline at all, it simply tells me to connect to the Internet. The other does work offline, but without Sound effects and VERY delayed music starts.

    Anyone else experienced this?

  • Now to add to the oddities. I tried with another project of mine, this one DOES work offline on iOS, but while all is fine on it's initial run, from the second time i run the game onwards, the sound effects don't play. Nor does the music. Only after running it offline.

    Also I can't seem to lock the orientation, I've added it to the events in the Browser section and event in project properties.

  • So due to a time limit on a commission, I have chosen to upload an app as a web app rather than native. This is working, but it is not working offline on iOS. I used Google Drive to upload. Strangely it does work offline on Android. Any ideas why this is?

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  • It works fine on Samsung Galaxy S6, Samsung Galaxy 5, Samsung Galaxy Tab, Sony M2, Samsung Galaxy Note 3 . So it looks like it depends on mobile

    I have the delay on my Note 3 :/

  • ReMasteredGames macadamchris I ran into this issue as well. The solution on mobile is there has to be something touched on the screen before sound starts. so have a start button or some other button to have the player push before the game starts and it triggers sound. As far as I know there is no other solution, but I could be wrong.

    I have, I have a start screen, mode select screen and everything. But every sound has like a whole second delay! It's driving me crazy!

    Does Scirra know any kind of solution?

  • Okay so I had an issue a month back where my music would not play. I solved this by throwing each sound into Audacity and exporting as PCM WAV. That works for every sound except 3. And I cannot for the life of me figure out why. They are all the same file type and all play fine in other programs. But not C2. Has anyone else experienced this?

  • I assume this hasn't been fixed yet? It's stopping me from releasing my game!

  • Okay so I'm very near the completion of my game. I've begun inserting music and sound effects, but they all have a delay! Testing on the broswer is fine, but on Crosswalk (every device I've tried, including a Note 4 so shouldn't be a power issue), every sound has a delay. It can't be because of loading, because I have preload settings on and the delay happens every time the sound plays. I can't tell why this is but it's a significant delay that ruins the feel of the game.

    Has anyone else experiences this? If so how did you get around it?

  • Okay so after more playing around I managed to get my old sounds playing but my new ones are not. Must be an issue with the sounds themselves.

  • Okay so I don't know if it's something to do with my project or not, but sounds are not playing at all. They used to! Then I changed the sounds I was using and they stopped working. Upon changing them back to the old sounds, they're still not working. I managed to get some music playing (After a 5 second delay every time). But I just cannot get any sounds to play! Both in testing and upon export. Can anyone help?

  • So, is there any way that I can mark something in a device's Calendar? For instance, my current project includes the ability to RSVP to events happening later this year, I would like to add a "Remind me" button that will mark the event in the device's Calendar. I know this is possible in apps and on mobile sites (such as IMDB and Vue), is this possible with C2?

    Thanks!

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ReMasteredGames

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