So Ive started a pretty large project. A huge one actually, its an rpg. I was planning on having many different layouts or levels and each is 10,000x10,000 pixels big. Lots of room to run around. Im running into problems with the environment though, I removed all fauna and my frames went from 16 to 60. I disabled collisions and tried a lot of stuff but having individual objects for each tree and plant seems to be slowing it down considerably. Here is the finished layout-
As you can see, pretty big. And thats just the trees not the tiny little plants and other objects. Do you guys know any tips on how to use that many objects without lag? Ive gotten really far with this game and I dont want to start over with a new engine that can handle what Im trying to do.
EDIT- Found out something interesting. I found out there were over a million collision checks per second. With no trees or fauna (I deleted the tree and plant objects from the project) My collisions were down to 1000. That makes no sense because I turned off collisions for those objects and the debugger showed no difference in the checks per second until I deleted the object. If somebody wants to check this out an confirm I'm not messing up I would very much appreciate it.