StrokesInMotion's Recent Forum Activity

  • How do I get the current X speed of an object in pixels per frame?

    I can only find the current X speed per second, so I've tried to devide that by "fps" (playerobject.Platform.VectorX/fps), but that didn't seem to work for some reason (I'd really like to know why)

    Does anyone have a solution?

    Thanks,

  • Module playback was available in Construct Classic, so is it possible with Construct 2?

    I would love to use tracker modules in my Construct 2 projects.

    Mainly because tracker modules can be a lot smaller than ogg, mp3 or wave files. (because you only have to store the instrument samples and midi data, instead of a full length audio track)

    I'd like to know if this is possible.

    Thanks,

    ~Brushstrokes In Motion

  • Thanks codah and rezagamertag, I will look more into the things both of you've mentioned. Creating a container seemed to do the trick

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  • I'm not sure if this is what I'm looking for, but I think my problem is that I can't find out how I reference other objects.

    I want to destroy only the particles that are pinned to a bullet object when the bullet is off-screen, but the system destroys all of the particles when one of the bullets is off-screen.

    So it works well when you only have 1 bullet on-screen, but if there's more than 1 bullet, the fire effects of the other bullets are also getting removed.

    So what I want is to only destroy the objects that are pinned to the bullets that are not on-screen.

    I'm not very good at explaining my problem, but here's a .capx I've created in 5 minutes to demonstrate my problem: https://www.mediafire.com/?zyrrpu58rubrjd8 (remember to open "Layout 1" before running the project, I always have different "storage" layouts to store the objects that need to be created by the system.)

    I hope someone can help me out.

  • Impressive work! Will future updates be free? Or will there be a discount?

    Whatever it costs, I'm still definitely buying this.

  • Looks very impressive! I like it!

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StrokesInMotion

Member since 14 Jun, 2014

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