StrokesInMotion's Forum Posts

  • Thanks,

    Please keep us updated!

  • Aww too bad it doesn't work in NW.js

    Alert

    Javascript error!

    Uncaught ReferenceError: SamplePlayer is not defined

    http://localhost:50000/Fasttracker_plugin.js, line 14 (col 17)

  • Hello Gigatron,

    I've been looking for a plugin that plays it, xm and s3m for a very very long time!

    Thanks a lot.

    On what terms can one use this plug-in in a free or commercial project?

    Who should I put in the credits?

    Thanks a lot!

    -Brushstrokes In Motion

  • Hi everyone,

    Is there a way to make the gamepad/controller vibrate/rumble?

    Physical feedback I mean.

    Thanks

  • Hi all.

    I'm working on a game where I want the time of day to be determined by the real time of day by checking the system's (OS) clock.

    Is there a way to do it?

    Thanks,

  • Great, I'll download that when it comes out and see if it fixes the problem.

  • I'll try that out, is it stable enough to work with, or should I wait till the next stable release?

  • Yes, I have thought of that too, but it doesn't affect NW on my machine.

    I really want to target desktop-users and I don't want to switch.

    I know how to work with Game Maker and GML, but it's not as fast to get things done.

    I have also considered switching to Unity, but I keep getting back to Construct 2, because it's just so easy and fast to get things done.

    Especially for a one-man studio (Someone who does everything from graphics and animation to music and soundeffects, which will already eat up your time )

  • Hello everyone,

    I'm not sure if this is a bug. If it is, I appologize for posting this topic in 'General'.

    On every Construct 2 project I test/export, the Node Web-kit has a lot of frame drops (stuttering) and freezing when it's switched to fullscreen.

    I don´t know if this is exclusive to me, or that it´s a common problem.

    It never happens when I'm running the projects in Google Chrome or windowed on Node Webkit.

    I'd like to know if this is being worked on.

    Thanks

    (I'm using Windows 7 proffesional - 16GB RAM - NVidia GTX770 - i4770k - Construct 2 (178))

  • Bump?

  • Thanks Aphrodite, but I want the camera to focus on the player -150 when the player is facing left and +150 when the player is facing right.

    But the problem is that the camera can't keep up with the speed of the player so I thought that adding the speed of the player would fix that (which it did, when I replaced dt with 60 (because the game ran at around 60 fps)).

    The problem is that the game doesn't always run at 60 fps, so that's not a solution.

  • Thanks a lot, but it didn't seem to do it.

    This is where I've used it:

    If obj_player is mirrored: for obj_cam - Set X to "lerp(Self.X, obj_player.X-150, (0.006 * 4)) + (obj_player.Platform.VectorX/dt)"

    If obj_player is not mirrored: for obj_cam - Set X to "lerp(Self.X, obj_player.X+150, (0.006 * 4)) + (obj_player.Platform.VectorX/dt)"

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  • How do I get the current X speed of an object in pixels per frame?

    I can only find the current X speed per second, so I've tried to devide that by "fps" (playerobject.Platform.VectorX/fps), but that didn't seem to work for some reason (I'd really like to know why)

    Does anyone have a solution?

    Thanks,

  • Module playback was available in Construct Classic, so is it possible with Construct 2?

    I would love to use tracker modules in my Construct 2 projects.

    Mainly because tracker modules can be a lot smaller than ogg, mp3 or wave files. (because you only have to store the instrument samples and midi data, instead of a full length audio track)

    I'd like to know if this is possible.

    Thanks,

    ~Brushstrokes In Motion

  • Thanks codah and rezagamertag, I will look more into the things both of you've mentioned. Creating a container seemed to do the trick