Not sure whether this is a bug or a feature :-) but it makes my game not working as expected.
When having
* two or more instances of
* the same object type
* with collision polygon overlap
* on the same layer or different layers
only the lowest one's Click/Touch event is triggered when clicked on the point where polygons overlap.
Is it possible to bypass or resolve this limitation?
For different object types the event is triggerred on each instance.
Thanks for any help
Dave