hcupp's Recent Forum Activity

  • When trying to save the theme to a different one it will not work. I have tried with all of the themes that come with Construct 2.

    Release 184

    64

    Steam

  • Yes but I was not seeing anything where the random was being used in any examples. The bullet angle that is. This is far different from GM Studio and it seems it is better, it will just take some learning for me.

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  • Ok, that's most undoubtedly a good start for me. I do thank you very much.

  • I am trying to convert my game over from gamemaker studio and I have ran into a couple snafus. I will begin with the first snafu to do these one at a time. I have tried eight direction, bullet, and even sine. Nothing is working properly. I tried to do the same as the ghost tutorial but it did not quite work out. If it is something simple I swear I will kick myself. To see what I am talking about you can see the image at http://www.indiedb.com/games/gumdrop-frenzy

    I am trying to make my objects bounce off the walls I have created, however nothing is working.

    EDIT:

    I am also in need of how to make the sprite move in eight directions because I don't see it anywhere. That would probably solve the bounce issue. When I use bullet it just bounces left to right and that is it, no randomness of any type

  • Hello,

    My name is Lee, I am 42 and I have been involved with video games since my Grand Father bought me a used TRS 80 in 79 that came with three games; Asylum, Galaxy Invasion, and Othello. I never played the Othello and if I remember right I think I put it in a box to be forgotten.

    I have one game to my credit (and several attempts) that is called Gumdrop Frenzy. You can actually find more info on Psycho Hamster Games website or on Indie DB. I am primarily the designer and I actually did two quarters of game design before I realized they was not teaching me anything I did not know already.

    My passion for game creation came when the big developers started adding less content and more "eye candy". Duke Nukem 3D had about 25 - 30 levels. Now your lucky if there is eight to ten levels. Yes I know they have "checkpoints" now but checkpoints does not give you the same feeling as beating the boss at the end of the level. I remember how excited I was when I beat Metroid, I don't get that same feeling anymore.

    I hope the games I create bring back the old school days of throwing stuff because you got pissed when you did not jump at the right time and Mario landed on a spike or in a lava pool. My goal is to make that happen.

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hcupp

Member since 10 Jun, 2014

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