RyukenHirimoto's Recent Forum Activity

  • >

    > Yeah but i don't want them to rotate. Anything else?

    >

    For all enemies set "Set angle=no" in Bullet bahavior.

    Also in the event sheet replace "Monster: Set angle to" action with "Monster: Set Bullet angle of motion to".

    Monsters will follow the player and will not rotate.

    I think I got it now, thanks.

  • RyukenHirimoto

    You can change the Range on the Line Of Sight

    https://www.dropbox.com/s/n7gc6s6b4q3b1qs/Follow%2BLineOfSight.capx?dl=0

    Yeah but i don't want them to rotate. Anything else?

  • Hi, I am making a top-down twin stick shooter and I need to find out how to make the enemy follow my player when they see him. What behaviors and coding do i use? I already have line of sight down, though, I just need the appropriate behavior and coding.

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  • The entire project.

    Quote from the construct.net/en manual:

    [quote:lf989khc]

    A maximum of 100 events in a project

    A maximum of 4 layers in any layout

    A maximum of 2 effects in a project

    No folder organisation in the project bar

    No event search

    No configurations bar

    No Families

    No Preview on LAN

    Not allowed to be used for commercial purposes (however, it can be used in education and other non-profit organisations)

    Oh.

    Well thanks for the info.

  • So I got a little confused with the 100 event limit. Is it limited to one event sheet or the entire project? I just don't know.

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RyukenHirimoto

Member since 7 Jun, 2014

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