Rnamon's Recent Forum Activity

  • Worked like magic! Thank you

  • Hello Hello!

    In the game I build my character can shoot at enemies and after 2 hits eliminate them.

    I created a global variable for the enemy of ENAMYHP = 2 and as it hurts it it drops by 1, and when it reaches zero the enemy is destroyed (pretty standard)

    The problem starts when I take the enemy and duplicate him. I can keep shooting them but nothing happens - I guess because it's a global variable - all enemies of the same type lose 1 life ....

    How do I make it so that when I hit an enemy it lowers him and only his HP and not the other identical enemies?

    Thank you very much

    Tagged:

  • Thank you very much! Thanks to your help I was able to solve all the problems I had with the game I am building! I really appreciate it!

  • Thank you very much! Thanks to your help I was able to solve all the problems I had with the game I am building! I really appreciate it!

  • Hello Hello!

    Is there a way to make an action run for a few seconds?

    To be more precise - can I make "simulate platform pressing right"

    Work on is own for a few seconds?

    (what will make my character move for a few seconds on its own in the chosen direction)

    Thank you very much!

  • it worked!!! Thank you very much!!! I appreciate it so much

    It only made one single problem for me - I would really be happy if you could help me with that as well

    This new situation meant that my character could no longer shoot while he is moving.

    When he stands he shoots graet. But when he moves he does not do it.

    This is the event I use for this - when the shot's animation ends And if its speed is equal to or higher than 1 (to make it while is moving) it fires.

    For some reason this does not happen. Does it collide with the "Key is down"?

  • If I do that, it makes my character get stuck in place, and she can just jump up and down.

    Correction: I noticed it does move - but so little I think only one pixel

  • Hey friends!

    I have a problem that I just can not overcome no matter how hard I try - I would greatly appreciate your help in this matter!

    My character as soon as she hits the enemy snatches a blow down her life she has a cute animation of a hit and then (if she has life left) returns to activity. - I really want to make sure that once he takes a hit - the player can not move the character at all until all the animation of the character runs out. For this I created the following events:

    Basically when he is injured he cancels the Group where I put all the player's moves (MOVE) And also the Group of firing.(SHOT):

    The problem starts here - for some reason he loses the ability to shoot until the animation runs out - but he is still able to move - he does not do the animations (of running for example), but he "slides" in the last frame of the animated hit - causing me bugs and even a situation where Even if he has zero life he can still continue to play.

    I have been trying for a long time to fix this and it causes me a lot of frustration. I would really appreciate if you could help me with that. Thank you very much

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  • Thank you! But since his files are non-existent (because I guess it's pretty old) it's impossible to see what the end result is and it's very confusing.

    Maybe there is a guide or other explanation for the subject? Thank you very much!

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Rnamon

Member since 5 Jan, 2021

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