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  • Thanks so much for the comment I appreciate it

    But unfortunately I tried it and it does not work - he puts me in the first room, then he does not go through the door to the next rooms he just ... there ... in the worst case he also gets stuck ....

    I tried to read about the random but could not understand - probably it's too sophisticated a language for me ....

    Should I put it in every EVENT SHEET or in the general one I did (which of course I add to everyone using "include EVENT SHEET")

    Thank you! Appreciate it

  • Hey! ^_______^

    I create a Roguelike game where my character enters a room, performs actions in it (defeats all the enemies) and then a door to a new room opens for her.

    I created the rooms (room 1 room 2 room 3) and I want to make him every time he walks in the door he comes to a random room out of the three I created.

    I also want to create that once he enters the room and completes the task in it - he will not be able to enter this room again.

    For example my character went into room 2 - defeated all the enemies in it and came to move to another room - I wish he could now randomly enter only room 1 or 3 and not room 2 again.

    Say he entered room 1 after that - defeated all the enemies in it and now he has to get to another room - now he will only be able to enter room 3 - because rooms 1 and 2 he has already passed.

    I would be very happy if you could explain to me how I do something like this. I just can't figure out how to make something like this happen.

    Thanks so much in advance I really appreciate it!

    Tagged:

  • Hey friends!

    I'm currently building roguelike, and I'm trying to create the mechanics - and here I need help.

    I want to create that every time a death occurs the character returns to the beginning - but - and that's the main part, I want some of the parameters to remain.

    Because doing a reset for the whole game is not a problem, you just use the command "RESET GLOBAL VARIABLES" - but there are variables I do want to keep (as for example, what if the character bought a constant upgrade for all the runs - like... adding life, I do not want something like this to be reset)

    How can I save only certain variables?

    But such a preservation will not only be for the play of the game, but also for future sessions of the game even after I have arranged it (I do not want my players to have to start all over again every time)

    Thanks so much for the help and very much appreciate it

  • found it!!

    it was under "set object time sacle" tnx!!!!

  • Thanks for the quick response ^__^

    How do you do that just for the family?

    Because I searched in commands and I do not find the time scale when I choose a family ...

  • Thanks for the quick response.

    But the moment I "freeze" everything, my menu does not open, because everything stops so it does not move ... How can I freeze everything but not the opening of my menu?

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  • Hello friends!

    As the title asks - how do I "freeze" everything while opening a menu?

    While my game is running, I want it to be possible to press the "R" key for example and then the whole game will stop (even when my character is in the middle of a jump or an enemy in the middle of an attack)

    The menu will open... and when I close the menu the game will continue from exactly the same point.

    Thank you very much! i appreciate the help

    Tagged:

  • Wow !!!!

    Thank you! Now I understand! (It's easier when you see in front of your eyes) I really appreciate the time you invested in helping me! Thank you!

  • thanks a lot for the answer!

    I admit I still do not understand exactly what you are saying,

    can you expand please?

    (I'm a graphic artist, not a physicist XD)

  • Hi hi

    I am preparing a game in temple-run style , where the players "run" towards the top of screen ...

    My question is this - how do I measure the "distance" the player is running?

    I'm trying to think about it from all angles and have not found a solution -

    At first I thought of doing a variable that every second goes up by 10 - but my game gets faster and faster as the game progresses, and when the player gets hurt (he has 3 lives) the game slows down a bit ... so that means he can not progress the same distance as he was running fast "Normal" or "Accelerated" speed

    Do you have an idea or solution to my problem?

    I appreciate it very very much.

    Attached is a picture from the very initial prototype of my idea ...

    Thank you very much ^ __ ^

    Tagged:

  • Thank you so much for the amazing answer! And with a files I can learn from! Thank you very much! I so appreciate it !!!

  • Hello friends!

    I need your help on the subject.

    I know what I exactly want, but I do not know how to "tell" the constract how to do it.

    I want to create a sort of "stack" for the powerups I collect.

    Each time the player collects a power-up (from a selection of 4) a power-up icon appears at the bottom of the screen, and when he collects a new power-up (while there is already another active) instead of the power-up replacing the existing one or running alongside the active one, his icon joins the stack at the end .

    After the power-up that is already active has finished working - I want all the icons to move one position towards the active power-up. Then the next power-up in the stack will start working. (I.e. the icon that was in position 4 moves to position 3, the icon that was in position 3 moves to position 2, and the icon that was in position 2 moves to position 1 and starts working) One step forward - except for the one that is already active (i.e. the new icon that is in position 4, the icon that was in position 4 moves to position 3, the icon that was in position 3 moves to position 2, and the icon that was in position 2 disappears ....)

    It is important for me to note that I have 4 different power-ups, and a situation can arise where you have several double power-ups, that is, you can have a power-up of a shield and then one of shots, then another one of a shield, then a power-up of power.

    Like I said I know what I want but how do I "tell" the software how to do it ...

    My problem is divided into several stages:

    1- Every time the player collects a power-up, I need to check if position 1 is free. If so, put the power-up icon there and turn it on. If position 1 is not available, check that position 2 is free - then put the icon in position 2, if position 2 is not available, check that position 3 is free - then put the icon in position 3. If position 3 is not available, check that position 4 is free - then put it In position 4.

    I guess it's possible to do it using "else" but how do I tell him "if you already put the icon in one of the locations - stop! Do not put in the other locations because you have already put in one location"

    2- When the active power up is over, I want to make the other icons "move" one position forward. Which will activate the power up that is first on the list. How do I tell them to move in the same order they were (you were in 4th place, move to 3rd place, etc.) only one position forward? I can not crack it ... that is, "the object that was in position X Y will move to a new position X Y (no matter what object it is)"

    3- I guess the answers to the previous two questions will give me the knowledge to do what I want - that if all the places are active, and you collect a new power-up - then move only the power-up that is not active forward.

    I know it was a long question but I tried to be the most accurate in my question so you can help me, I really really thank you! Thank you very much

    Tagged:

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Rnamon

Member since 5 Jan, 2021

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